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Editing the animation of clips
Lesson 4: Nonlinear animation with Trax
Soloing and muting tracks
Reusing clips within Trax
You can save and reuse clips for future use.
You can key specific types of motion or attribute effects, save
them as clips, and reuse the clips for other characters.
When
you reuse a clip created for one character and apply it to another,
the clip attributes must be mapped to correspond between the two
characters. For more information, see
Mapping animation between characters in
the Maya Help.
In this lesson, you work with clips created
for this aircraft animation. The clips contain animation to make
the aircraft shift to the left and right and bank left and right.
To
load a clip from disk
- From
the Trax menu, select File
> Import Animation Clip.
The File Browser appears.
When importing a clip, the File Browser defaults to
the clip directory of your current project.
- Find
the clip file named Bank_Left.ma in
the GettingStarted/Anim/clips directory.
- Select
the file named Bank_Left.ma and
click the Import button.
The clip is imported and appears in the Outliner named
as Bank_LeftSource to
indicate it is a source clip.
- Repeat
steps 1 and 2 to import the clips Bank_Right, Shift_Left and Shift_Right.
When
you have finished, four new clips appear in the Outliner as
source clips. In the steps that follow, you place and position the
clips on tracks in the Trax Editor.
NoteWhen you import clips they also appear in,
and can be accessed from, the
Visor (
Window
> General Editors > Visor). The
Visor is
a graphical interface that allows you to import items that reside
on disk or in your current file (files, textures, clips poses, etc.).
Clips that are assigned to a character in Trax will appear listed
under the
Character Clips tab in the
Visor.
Clips that have not yet been placed on a track will appear listed
in the
Visor under the
Unused Clips tab.
To
place clips into a track from the Outliner
- In
the Outliner, using the middle
mouse button drag the clip named Bank_LeftSource into the same track
as the Rise and Lower clips. Ensure you drag into an open area on
the track that the clip will fit into.
- Position
the Bank_Left clip on the track so its Frame In number
matches the Frame Out number on the Aircraft_Rise
clip, as shown below.
- Using
the middle mouse button drag the clip named Bank_RightSource from
the Outliner into the same track
as the Rise and Lower clips. Ensure you drag into an open area on
the track that the clip will fit into.
- Position
the Bank_Right clip on the track so its Frame In number
matches the Frame Out number on the Bank_Left
clip, as shown below.
You can
also drag clips from the Outliner or Visor into
the Trax Editor and create a new
track for them to be placed in.
- Drag
the clip named Shift_Left1Source from the Outliner using
the middle mouse button, but this time, drag to the narrow blue
area above the tracks before releasing your middle mouse button.
A new track appears in the Trax
Editor and the clip is placed on the new track.
The narrow blue box is the summary
track for the character set (in this case the Aircraft)
The summary track represents all of the clips under a character,
subcharacter, or group. When you import a clip onto the summary area
by dragging it from the Outliner or Visor,
the Trax Editor creates a new track
for the clip.
- Click-drag
the Shift_Left clip so it lies directly below the Bank_Left clip
on the track above it.
Because the Shift_Left clip is positioned directly
below the Bank_Left clip, the actions will occur simultaneously
when the animation is played back.
- Using
the middle mouse button drag the clip named Shift_Right1Source from
the Outliner into the same track
as the Shift_Left clip . Ensure you drag into an open area on the
track.
- Position
the Shift_Right clip on the track so its Frame In number
matches the Frame Out number on the Shift_Left
clip, as shown below.
- In
the front view menu, select Panels > Perspective
> persp.
The view updates to display the aircraft from
a perspective view.
- Dolly
and track the view so you can fully see the area the aircraft will travel
within.
- Click
play on the Time Slider’s playback control to play back the animation.
After the aircraft rises, it travels forwards
as before but now it shifts sideways to the left while one wing
tips downwards, and then shifts sideways to the right, while the
opposite wing tips downwards.
- Click
stop on the Time Slider’s playback control.