The Paint Transfer Attributes Weights Tool lets you blend between the source and target’s attribute values on a per vertex basis to control the influence of either mesh on the resulting deformation. The blending is controlled by an attribute map you paint on the mesh using the Maya Artisan brush tools.
The Paint Transfer Attributes Weights Tool menu item is located under the Mesh menu in the Polygons menu set ( Mesh > Paint Transfer Attributes Weight Tool).
Mesh > Paint Transfer Attributes Weight Tool >
Lets you specify the settings for the Paint Transfer Attribute Weights Tool in the Tool Settings editor. In the Paint Attributes section there are some attributes unique to the Paint Transfer Attribute Weights Tool. These unique attributes are described below along with some of the common attributes, and how they apply to this tool. For descriptions of all other attributes in all other sections, see Artisan Tool Settings in the Artisan guide.
These are the descriptions for the attributes in the Paint Attributes section.
Set the weight value to apply when you perform any of the painting operations.
A value of 0 (black) indicates that the original (un-deformed) mesh value should be used, whereas a value of 1 (white) indicates that the value transferred from the source mesh should be applied. Any value in between blends between the two.
Set the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Setting the Min/Max Values you can extend or narrow the range of values.
Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you subtract 0.5 from the weight of vertices you paint.
Positive values are used as multipliers.