The following outlines the known issues in OpenFlight
Version 1.1.
It
is not possible to change the Maya display color of a unidirectional
or bi-directional light. This color always defaults to red. It is
expected that future releases will have the ability to map back
colors to RGB display.
UI-based
tools are missing to support Switch nodes, and LODs.
The
only export type supported is OpenFlight 15.7.
OpenFlight
geometry will only accept textures assigned to the color channel.
Light Sources cannot be exported. Currently,
a single ambient light is always exported.
An attempt is made to map Eye
Points to Cameras in Maya; however, the mapping
appears incorrect in some cases. Eye points are not exported from
Maya.
Track Planes are not supported.
The
only way to freeze a DOFs co-ordinates from within Maya is to export the
scene as an OpenFlight file and then read it back in.
Articulations
on group nodes are not supported.
Maya’s
LODs need to be extended to better handle the flexibility of the OpenFlight
LODs.
If you perform a Freeze
Transformations on a translated Light Point, Maya versions
older than 4.0.3 will crash. This can be fixed by updating to Maya 4.0.3
or higher.
File textures may only be applied to the color
attribute of a Maya shader. Textures applied to other attributes
are ignored.
Normals
on faces are ignored on import. Maya regenerates the normals based
on the vertex ordering. However, edge settings are preserved.