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Confirm UV placement
Mapping UVs
Editing UVs
Transfer UVs between meshes
You can map
your UVs to a smoothed version of your polygon model, where it may
be easier to get good UVs (for example, you can smooth out wrinkles
which cause overlapping UVs). Then you can use the Transfer operation
to copy the mapped UVs back onto the complex original model.
To
transfer smoothed UVs between polygon meshes
- Duplicate
your polygon mesh.
- On
the duplicate, select the vertices you want to smooth.
- Select
Mesh > Average Vertices > .
- Enter
a value for the Smoothing Amount then click Apply.
The higher the value the more smoothing. You
can click Apply repeatedly to smooth
repeatedly.
- Project
UVs onto the smoothed duplicate model using any of the mapping options
in the Create UVs menu.
- Use
Mesh > Transfer Attributes to
copy the UVs from the smoothed duplicated back to the original mesh.