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 Confirm UV placement

Mapping UVs

Editing UVs
 
                
               
             
             
            
            Transfer UVs between meshes
          
       
       
       
       
      You can map
         your UVs to a smoothed version of your polygon model, where it may
         be easier to get good UVs (for example, you can smooth out wrinkles
         which cause overlapping UVs). Then you can use the Transfer operation
         to copy the mapped UVs back onto the complex original model.
      
      To
         transfer smoothed UVs between polygon meshes
      
      
         - Duplicate
            your polygon mesh.
         
- On
            the duplicate, select the vertices you want to smooth.
         
- Select 
                     Mesh > Average Vertices >  . .
- Enter
            a value for the Smoothing Amount then click Apply.
            The higher the value the more smoothing. You
               can click Apply repeatedly to smooth
               repeatedly.
             
- Project
            UVs onto the smoothed duplicate model using any of the mapping options
            in the Create UVs menu.
         
- Use 
                     Mesh > Transfer Attributes to
            copy the UVs from the smoothed duplicated back to the original mesh.