In this lesson you were introduced to the
basic techniques related to lofting curves to create NURBS surfaces:
You
made a salt shaker with two surfaces: a body made from lofted curves and
a cap made from an altered sphere. An advantage of creating a separate
surface for the cap and base is that you can easily give each a
different color or texture, for example, one chrome and the other
marble. Another advantage of creating a separate cap is that you
can animate the object separately. For example, you could choose
to animate the cap unscrewing from the shakerBody.
You
used a Loft operation rather than a Revolve operation to create
the body. The vertical corrugations on the surface would be impossible
to create by revolving a curve.
You
can alter the position of the profile curves and the shape of the
shaker will update because of the construction history. If you’re
certain you won’t change the body’s shape by editing the shape of
the lofted curves, you can delete the body’s construction history
to quicken Maya’s processing of your interaction with the surface.
(For a surface as simple as the salt shaker, deleting the history
won’t boost processing much.)
There are many other useful tools for creating
and editing surfaces. For a glimpse of the possibilities, take a
look at the Surfaces menu and the Edit NURBS menu.
If you want to learn more about a particular
tool or feature that has been presented in this lesson, please refer
to the Maya Help.