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Home: Autodesk Maya Online Help
Lighting > Two Sided Lighting
Lighting
Lighting > Specify Selected Lights
Lighting > Shadows
Use Lighting > Shadows to
see hardware shadow maps in the Scene View.
Hardware shadow maps from directional or spot
lights for geometry (NURBS, polygons, subdivision surfaces) and
particles (points, multipoints, and spheres only) can be calculated
and displayed on graphics cards with drivers that support the ARB_multitexture
and EXT_texture_env_combine OpenGL extensions.
Note
- The
shadow color is always black.
- You
can set the Dmap Resolution but you should only use one of these
values: 1024, 512, 256, 128, 64.
- The
screen refresh may slow down depending on the number of lights casting
shadows.