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Build the necessary translators
Introduction
Load translators in Maya
Installing on different platforms
The direct translators
for games are installed as a standard part of the Maya software
under devkit/games.
The game translator directory structure is described
in the following depending on which platform Maya is running.
NoteIn the following directory locations it
is assumed that for Windows, Maya is installed on drive C:. If this
is not the case, change the “c:” references to the drive where it
is installed.
The translator binary image .lib (Mac OS X),
.so (Linux) or .mll (Windows) files are in:
- (Linux)/usr/autodesk/maya2009/bin/plug-ins/
- (Windows) C:\Program Files\Autodesk\Maya2009\bin\plug-ins
- (Mac
OS X) /Applications/Autodesk/maya2009/Maya.app/Contents/plug-ins
The MEL script files used for user options are
in:
- (Linux) /usr/autodesk/maya2009/scripts/others/
- (Windows) C:\Program Files\Autodesk\Maya2009\scripts
- (Mac
OS X) /Applications/Autodesk/maya2009/Maya.app/Contents/scripts
To run the translators, the binary plug-in and
the MEL option files should be all that is needed. If the source
code is necessary, it can be found under the devkit directory tree:
- (Linux) /usr/autodesk/maya2009/devkit/obsolete/games/
- (Windows) C:\Program Files\Autodesk\Maya2009\devkit\obsolete\games
- (Mac
OS X) /Applications/Autodesk/maya2009/devkit/obsolete/games
These include the following directories:
- MDtApi
- include
- vrml2Export
- rtgExport
- ge2Export
NoteYou must create the lib directory yourself.
The lib is not included by default.