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Home: Autodesk Maya Online Help
Interface overview
Interface overview
3D coordinates
Working in Maya
Maya is the
premier application for creating compelling 3D digital content,
including models, animation, visual effects, games, and simulations.
The work you do in Maya generally falls into
these categories:
- Creating
models. Polygons, NURBS, and subdivision surfaces are different
object types with different ways of modeling. Each has its own strengths,
and different artists prefer working with different types.
- Polygons
let you model a surface by building up and reshaping a number of
simple surface facets.
- NURBS
let you easily create smooth, curving surfaces with high-level control.
- Subdivision
surfaces let you edit surfaces at a high level with minimum overhead
data, while still letting you work with subsections of the surface
as if they were made from polygons.
- Character
rigging. Most animations involve “characters,” articulated models
such as a person, an animal, robot, or anything else that moves
by articulation. Maya lets you define internal skeletons for characters
and bind skin to them to create realistic movement with deformation.
- Animation.
Just about everything you can think of in Maya is keyable or able
to be animated.
- Dynamics,
fluids, and other simulated effects. Maya includes a comprehensive
suite of tools for simulating real world effects such as fire, explosions,
fluids, hair and fur, the physics of colliding objects, and more.
- Painting
and paint effects. Maya includes an incredible system for using
a graphics tablet (or the mouse) to paint 2D canvases, paint directly
on 3D models, paint to create geometry, scriptable paint, and virtually
limitless other possibilities.
- Lighting,
Shading, and Rendering. When you want to render a still image or
movie of you scene or animation, you can create them using your
choice of renderers.