GE2 Features
The
following lists GE2
Outputs and
Files required to use this plug-in.
Outputs
- polygon
geometry
- NURBS
surfaces - tessellated into either triangles or quads
- hierarchy
structure if wanted
- shader
parameters
- textures
- possible formats are: SGI RGBA, Alias wirefile, bmp, png, ppm, and
tif
NoteGE2 export does not properly produce .bmp
format image files for converted textures. We suggest you specify
.sgi or .tif format instead, and convert the textures to .bmp.
- TRS
animation
- vertex
animation
Commands
Use the ge2tags script to assign ge2 properties
to Maya shaders. This command adds a set of extra attributes to
all Maya shaders, and directs the Attribute Editor to
display the new attributes in a tabbed, easy-to-manage format.
Attributes
The ge2tags script assigns extra attributes
to shaders to correspond with ge2 Material attributes. These can
be edited and queried just as any other attributes.