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Home: Autodesk Maya Online Help
About the Reference Editor
File referencing
Locking a file reference
Modifying a file reference
You
can reference and edit the attributes of the referenced data in
a parent scene without changing the original data in the referenced
child scene files. Many of the same edits that are possible when
working in a non-referenced scene are possible when you work with
referenced data in your currently open parent scene. These edits
get stored in the reference node of the currently open parent scene.
The following edits are possible with file referencing:
- Parenting
to and from a non-referenced node. That is, parenting a node in
the referenced child scene file to a node in the parent scene and
vice versa.
- Connecting
nodes and attributes where one or more connection end points occurs
in a referenced child scene file.
- Disconnecting
nodes and attributes where one or more connection end points occurs
in a referenced child scene file.
- Setting
a node’s attribute in the referenced child scene file.
- Adding
a dynamic attribute to a node in the referenced child scene file.
- Deleting
a previously added dynamic attribute on a node in the referenced child
scene file.
You can save edits that were made within the
parent scene for a selected file reference to the corresponding
referenced file on disk. The edits get transferred to the child
reference file so they no longer reside within the parent scene.
For more information, see
Save Reference Edits.