This sets the options when you create a Drag field.
Specifies that the braking force is exerted only against the object’s velocity that lies along Direction X, Y, Z. Available in the Attribute Editor only.
For example, if you turn on Use Direction and your object is moving in the same direction as the drag force, the full braking force of the drag field is applied to it. If the object is moving perpendicular to the drag force, no braking force is applied. If the object is moving in the opposite direction, it speeds up.
The amount that drag is relative to the movement of the drag field. The drag field is like a block of air, water or mud, depending on the magnitude. The Inherit Velocity attribute allows this block to move when the field is transformed. Available in the Attribute Editor only.
If Inherit Velocity is set to 1.0 then it moves exactly with the field. If the magnitude is high, then any objects in the range of the field are pulled with it, like pebbles stuck in mud. It works similarly to Inherit Velocity on the Air field, only it more accurately tracks the entire transformation and includes scaling and shearing of the transform. It also does not require that you have a secondary wind velocity the way the Air field does.
Inherit Velocity on the Drag field is useful for a variety of effects:
Reduces the effect of drag when the field is moving slowly. When motion attenuation is greater than zero there is no drag when the field is stationary. When the speed of the field is equal to or greater than the Motion Attenuation value then the full magnitude setting of the drag is applied. This only has an effect when Inherit Velocity is not zero. Available in the Attribute Editor only.
If you turn on Use Max Distance, connected objects within the area defined by the Max Distance setting are affected by the drag field. Any connected objects outside the Max Distance are not affected by the drag field. Available in Attribute Editor only.
If you turn off Use Max Distance, all connected objects are affected by the drag field, no matter how far away they are from the drag field.
Available in the Attribute Editor for object fields only.
Sets where the field emanates from the object. If you turn on Apply Per Vertex, each individual point (CV, particle, vertex) of the chosen object exerts the field equally at full strength. If you turn off Apply Per Vertex, the field is exerted only from the average position of the specified points.
If you are using the Attribute Editor, open the Special Effects section to display the Apply Per Vertex attribute. Available in the Attribute Editor for object fields only.