Create Fire
 
 
 

Prepare to use the Fire effect

Before you use the Fire effect, be aware of these issues:

To use the Fire effect

  1. Do one of the following:
    • Select the object or CVs, edit points, vertices, or particles that you want to emit fire.
    • To create a positional emitter, deselect all objects.
  2. Select Effects > Create Fire > .
  3. Set attributes in the Create Fire Effect Options window (see Edit attributes of the Fire effect) and click Create.

    The Fire effect creates an emitter, emitted particle object, expressions, ramps, textures, and several fields.

  4. Play the animation.

    Emitted particles appear as circles in the workspace because the particles are displayed as the Cloud render type.

    Here’s an example with Shading > Smooth Shade All turned on.

  5. Add a light to the scene and software render to see the fire.

    From the Rendering menu set, for example, select Render > Render Current Frame.

Edit attributes of the Fire effect

The following pages explain attributes you can set to tune the Fire effect. The Fire effect creates several custom attributes in the emitted particle object it creates. The custom attributes control a combination of field or emitter attributes to lessen the settings you would otherwise need to make to tune the fire.

Attributes in the Create Fire Effect Options window

These attributes appear in the Create Fire Effect Options window when you select Effects > Create Fire> . Changes you make to the options window affect only fire you create after you make the changes.

You can edit most of these attributes after you use the Fire effect by selecting the emitted particle object and opening the Extra Attributes section of the Attribute Editor. Exceptions are noted in the text.

Tune the fire’s appearance