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Modify UVs using the UV Lattice Tool
Editing UVs
Separate and attach UV shells
Modify UVs using the UV Smudge Tool
You
can drag or smudge the layout of UVs on your polygonal or subdivision surface
geometry using the UV Smudge Tool in the UV
Texture Editor.
The Smudge Tool gives
you a high level of control over your UVs, providing a more free-form
approach to manipulating the layout of your UVs.
To
smudge the layout of your UVs
- Select
the geometry whose UVs you want to manipulate.
- Select
Edit UVs > UV Texture Editor.
The UV Texture Editor appears.
- In
the UV Texture Editor menu bar,
select Tool > UV Smudge Tool > .
The UV Smudge Tool Options window
appears.
- Set
the UV Smudge Tool options as required
and then click Apply and Close.
- Select Tool
> UV Smudge Tool or click the UV
Smudge Tool button in
the UV Texture Editor toolbar.
The following occurs:
- The UV
Texture Editor’s view switches to UV mode.
- All
the UVs of the current geometry become selected.
- The UV
Smudge Tool brush appears in the UV
Texture Editor’s view.
- If
the Middle Mouse Initiates tool
setting is off, do one of the following:
- In
the UV Texture Editor’s view, drag
to smudge the layout of all your UVs.
- In
the UV Texture Editor’s view, -drag
around the UVs you want to select and then drag to smudge the layout
of the selected UVs.
If the Middle Mouse Initiates tool
setting is on, do one of the following:
- In
the UV Texture Editor’s view, -drag
to smudge the layout of all your UVs.
- In
the UV Texture Editor’s view, drag
around the UVs you want to select and then -drag
to smudge the layout of the selected UVs.