Edit Mesh > Transform Component >
These
are the option for Transform Component as they
appear in the Transform Component options
window. For a description of additional Transform Component attributes
you can edit, see
polyMoveComponentType attributes.
NoteThe options that display in the Transform
Component options window are dependent on the current
polygon component selection. That is, when edges are selected, the
edge options appear, and when vertices, faces, or UVs are selected,
the vertex options appear. If no valid selection is made the vertex options
display by default.
- Random (Vertices, edges,
faces, and UVs)
-
Enter a value to transform the components randomly
varying from a value of 0 to 1.
- Local center (edges)
-
Selecting an item from the Local
center pull-down menu repositions the manipulator along the
selected edge. Depending on which item you select, all subsequent
transforms derive from that position. The default is middle.
polyMoveComponentType attributes
Additional modifications can be made to the
transformed components by editing the following attributes on the polyMoveComponentType nodes using
the Attribute Editor or Channel
Box. Where the ComponentType can be edges, vertices,
faces, or UVs.
Local Values (Faces)
- Offset
-
The Offset option
is only available for selected faces. Enter a value to offset the
edges of transformed faces. This option can be used to produce a
bevel effect. In effect, using this option uniformly scales a face.
NoteThe options window for selected UVs does not
contain Local Values.
- Translate
-
This
value moves the component locally along the X, Y, or Z axis. Positive
or negative values indicate how far the components are moved locally.
TipThe path you transform along can be perpendicular,
or at any other angle to the transformed face. To transform along
a face normal, set the Z value for Local Values Translate to
1, and then click the Move Face button.
- Rotate
-
This
value sets the angle at which you want to rotate the components
locally around the X, Y, or Z axis.
- Scale
-
This
value scales the components locally along the X, Y, or Z-axis.
- Direction
-
Enter
a value to set the location of the X, Y, or Z point in the local
axis. Notice how the manipulator handles change accordingly when you
change the Y direction value to 4.0.
Global Values
- Translate
-
This value moves the components along the X, Y,
or Z axis.
- Scale
-
Enter a value to scale the components along
the X, Y, or Z axis.
- Rotate
-
This value sets the angle by which you want
to rotate the components around the X, Y, or Z axis.
Other Values
- World Space
-
Turn
on the World Space setting to use
the world space coordinate system when you change values randomly.
See the Basics guide for information about
World Space coordinates.