Use Edit
Curves > Intersect Curves to create curve point locators
where two or more independent curves touch or cross one another
in a view or direction. Intersect Curves is
commonly used with Cut Curve, Detach
Curve, and Snap to Point.
In
2D and 3D creates intersection points where the curves cross one
another in the active view.
In
3D Only creates intersections only where curves actually touch one
another.
Use Direction
Specifies
which axis or view to use to create intersection points.
X, Y, and Z create intersections along the direction
of the axis chosen.
Active View create intersections in the active camera
view.
Free lets you specify the axis of intersection
in the Direction boxes.
Intersect
All
Curves creates intersections for all selected curves.
With
Last Curve Only creates intersections for only the last
curve selected. Turn this on to create intersections where several
curves overlap one curve.
Use Tolerance
Global uses
the Positional Tolerance value
in the Settings part of the Preferences window.
Local lets you enter a value
to override the value in the Preferences window.
NoteSeveral NURBS menu items provide Use Tolerance as
way to increase how precisely Maya creates a curve or surface. For
example, you can create a revolved surface with a preset number
of sections or you can enter a low Tolerance value
to create more surface sections.