This node contains the attributes for the rigid
constraints. These constraints can only be used with rigid bodies.
The constraints include nail, pin, hinge, spring, and barrier.
Constraint Control
Constraint
Turns a constraint on
or off.
Relative To
For
a constraint between a pair of rigid bodies, this lets you choose
where Maya recreates a constraint after you turn it on again. Select
one of the following:
Body 1
Recreates
the constraint at the original distance and orientation from the
first of the two rigid bodies you selected when you created the constraint.
Body 2
Recreates the constraint at the original distance and
orientation from the second of the two rigid bodies you selected
when you created the constraint.
Mid Point
Recreates
the constraint at the midpoint between the two rigid bodies.
User Defined
Lets
you specify the position in the User Defined Position
X, Y, and Z boxes.
These attributes are dim unless you turn on User
Defined.