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Adjusting the accuracy of nCloth collisions
Lesson 1: Creating nCloth collisions
Lesson 2: Creating nCloth constraints
Beyond the lesson
The table cloth now is a dynamic nCloth object
that behaves like real cloth as it collides with the table, floor,
and wall in its scene.
In this lesson you learned how to:
- Turn
a regular polygon mesh into a dynamic nCloth object.
- Run
an nCloth simulation.
- Turn
objects in an nCloth’s scene into passive collision objects.
- Refine
nCloth collisions by adjusting the Thickness and Collision
Flag of the nCloth and passive objects in a scene.
For more information and related techniques
about nCloth, refer to the Maya Help.