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Creating a new scene
Lesson 2: Creating, manipulating, and viewing objects
The Toolbox: Layout shortcuts
Primitive objects
Maya
provides many types of primitive types and shapes such cubes, spheres, cylinders,
and planes.
Primitive
objects can be used as a starting point for a wide variety of shapes and
forms. The most common workflow when using primitive objects is:
- Set
the construction options for the primitive when you initially create
it so that it appears in the Maya scene roughly in the size and
shape that you require.
- Move,
scale, and rotate the primitive object into its final position either by
direct manipulation (the move, scale, and rotate tools), or by entering numeric
values through an editor.
- Duplicate
the primitive objects to create multiple copies of the original
or create different variations from your original primitive object.
In this section, you construct the base for
the temple using a polygonal cylinder primitive. The octagonal shape
is created by modifying the creation options for the cylinder tool
before you create the object. If you did not modify the cylinder
options you would create a round cylinder.
To create a polygonal cylinder for
the base
- Select
the Polygons menu set.
NoteUnless otherwise indicated, the directions
in this lesson for making menu selections assume you’ve already
selected the
Polygons menu set.
You should also ensure that the Interactive
Creation option for primitives is first turned off by
selecting
Create > Polygon Primitives > Interactive Creation to
ensure the check mark does not appear beside the item.
- From
the main menu, select
Create > Polygon Primitives > Cylinder > .
An option window appears.
- In
the Polygon Cylinder Options window,
select Edit > Reset Settings and then
set the following options:
- Radius:
10
- Height:
1
- Axis
divisions: 8
- Height
divisions: 1
- Cap
divisions: 1
- Axis: Y
- In
the Polygon Cylinder Options window,
click Create.
Maya creates a cylinder primitive object that
is octagonal in shape and positioned at the center of the Maya workspace.
This cylinder is 20 units wide by one unit high, and has eight faceted
sides.
NoteYou were instructed to reset the option
settings as a precaution in case they had been set differently.
This is a good habit to practice when working with tool options
to avoid getting a result that was different from what you expected.