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 Creating a new scene

Lesson 2: Creating, manipulating, and viewing objects

The Toolbox: Layout shortcuts
                
               
             
             
            
            Primitive objects
          
       
       
       
       
      Maya
         provides many types of primitive types and shapes such cubes, spheres, cylinders,
         and planes.
      
      Primitive
         objects can be used as a starting point for a wide variety of shapes and
         forms. The most common workflow when using primitive objects is:
      
      
         - Set
            the construction options for the primitive when you initially create
            it so that it appears in the Maya scene roughly in the size and
            shape that you require.
         
 
         - Move,
            scale, and rotate the primitive object into its final position either by
            direct manipulation (the move, scale, and rotate tools), or by entering numeric
            values through an editor.
         
 
         - Duplicate
            the primitive objects to create multiple copies of the original
            or create different variations from your original primitive object.
         
 
      
      In this section, you construct the base for
         the temple using a polygonal cylinder primitive. The octagonal shape
         is created by modifying the creation options for the cylinder tool
         before you create the object. If you did not modify the cylinder
         options you would create a round cylinder.
      
      To create a polygonal cylinder for
         the base
      
      
         - Select
            the Polygons menu set.
            
NoteUnless otherwise indicated, the directions
                  in this lesson for making menu selections assume you’ve already
                  selected the 
Polygons menu set.
                  
You should also ensure that the Interactive
                        Creation option for primitives is first turned off by
                     selecting 
                              Create > Polygon Primitives > Interactive Creation to
                     ensure the check mark does not appear beside the item.
                  
                
             
          
         - From
            the main menu, select 
                     Create > Polygon Primitives > Cylinder > 
.
            An option window appears.
            
          
         - In
            the Polygon Cylinder Options window,
            select Edit > Reset Settings and then
            set the following options:
            
               - Radius:
                  10
               
 
               - Height:
                  1
               
 
               - Axis
                     divisions: 8
               
 
               - Height
                     divisions: 1
               
 
               - Cap
                     divisions: 1
               
 
               - Axis: Y
 
            
          
         - In
            the Polygon Cylinder Options window,
            click Create.
            
Maya creates a cylinder primitive object that
               is octagonal in shape and positioned at the center of the Maya workspace.
               This cylinder is 20 units wide by one unit high, and has eight faceted
               sides.
            
            NoteYou were instructed to reset the option
                  settings as a precaution in case they had been set differently.
                  This is a good habit to practice when working with tool options
                  to avoid getting a result that was different from what you expected.