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Colliding a fluid with an object
Lesson 1: Creating a dynamic 2D fluid effect
Lesson 2: Creating a non-dynamic 3D fluid effect
Beyond the lesson
This lesson introduced you to some basic concepts
of dynamic fluids. You learned how to:
- Create
an empty fluid container.
- Emit
fluid properties into the container to create a dynamic fluid effect.
- Modify
forces acting on the fluid container to change the behavior of the contents
of the container (Gravity and Turbulence).
- Add
color to a fluid by emitting color into the container.
- Make
a fluid collide with an object.
The hardware render of the simulation provided
you with a fast, realistic representation of the fluid. The final
step would be to do a software render.
Although we looked at a 2D fluid, the same concepts
apply to 3D fluids. In the lessons that follow, you’ll work with
3D fluids and explore methods other than fluid emitters for adding
contents to a fluid container. You’ll look at the texturing capabilities
that are part of the built-in shader. You’ll also learn about the
Temperature and Fuel fluid properties and how you can use them in
your effects.
Beyond this, you can also:
- Emit fluid from the surface
of an object.
- Give the fluid a hard surface (surface render)
for a globby or lava-like effect, rather than the soft, cloud-like
surface you saw in this lesson.
- Cache the fluid simulation for faster playback.
- Deform an object
with the force of a fluid.
For details on these topics, see the Fluid
Effects information in the Maya Help.