Setting up hair collisions
 
 
 

Before trimming Marion’s hair you may have noticed that some hairs intersected her face. As well hairs currently intersect the lower part of her neck. To fix this you set up hair collisions. You can set hair to collide with itself, other objects or the ground (grid). In the next steps you use collision constraints to prevent the hair from intersecting with Marion’s head and neck.

To make Marion’s hair collide with her head and neck

  1. In the panel, select Show > Locators so you can see collision constraints, which are locators, when you create them.
  2. To create the collision constraint for Marion’s head, do the following:
  3. To create the collision constraint for Marion’s upper torso, do the following:
  4. Select Hair > Display> Current Position.
  5. Click the button to rewind to the start frame and play the simulation.

    Watch how the hair collides with the collision constraints you created. The hair at the front now rests on the torso and the hair at the back curls under the torso, instead of intersecting it like it did before the collisions were set.

  6. Stop the simulation when the hair is relaxed. Should the hair be unruly and not relax, you may need to increase the Stiffness or the Iterations in the Dynamics section of the hairSystemShape1 tab of the Attribute Editor.

  7. Select the hair, then select Hair > Set Start Position > From Current so the hair respects the collisions at the start frame of the simulation.
  8. Select Show > Locators to turn them off, which hides the collision constraints.