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Import Fluid examples
Creating Fluid Effects
Create non-dynamic fluid effects
Create dynamic fluid effects
When you play the simulation, Maya applies the fluid
dynamics solver to the values in the container, calculating new
values at each time step and replacing old values in the grid with
the new ones.
Explosions, flames, smoke, and lava are examples
of effects you could create as dynamic fluid effects.
For examples of basic dynamic fluid effects,
see Fluid Effects Lessons one and
three in Getting Started with Maya Unlimited.
Also look at the fluid examples in Visor. For
details, see
Fluid examples.
To
create a dynamic fluid effect
- Create
a fluid container.
See
Fluid containers.
- Add Density values
to a dynamic grid. See
Add properties to grids.
- Select
the container, and click the fluidShape tab in the Attribute
Editor:
- Set
the Contents Method for Velocity to
any setting but Off.
- Set
it to Dynamic Grid to allow internal
forces to affect the Velocity at each time step.
- Set
it to Gradient to make the Velocity values
remain constant at each time step, and select which gradient of
values you want to use.
- Set
it to Static Grid to define a specific velocity
path that remains constant at each time step and then add the velocity
values to the grid. See
Add properties to grids.
- Add Temperature and Fuel values
to the container, if you are using them in the simulation. (Temperature and Fuel can
be used for explosion and burning effects.)
- Add
color to the fluid. See
Add color to fluids.
- Play
the simulation using the playback controls at the bottom of the
Maya window.
If you are in wireframe mode, the fluid displays
as particles by default. To view the simulation as it would render,
switch to shaded display mode and in the Display area
of the fluidShape Attribute Editor, change Shaded
Display to As Rendered.
For information on speeding up the playback,
see
nCaching fluids.
- Modify
the appearance and behavior of the fluid. See
Modifying fluids.
You can make the fluid collide with and move
geometry, affect soft bodies, and interact with particles. For details,
see
Object interaction.