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Lesson 4: Components and attributes
Polygonal Modeling
Beyond the lesson
In this lesson, you completed the construction
of the classic temple and learned how to:
- Display
objects in template mode.
- Select
objects at their component level using selection masks and the right mouse
button.
- Assign
and edit shading materials for your objects in the scene.
- Access
the Attribute editor and view the
various node types for objects.
As you proceed through Getting Started with
Maya, we assume you are familiar with the fundamental concepts and
skills covered in this first chapter.
Before proceeding to the next chapter you may
want to review the material presented in this lesson so you are
familiar with the concepts and skills associated with them. Some
suggested tasks you may want to do on your own:
- Practice
construction of additional forms using primitive shapes by creating.
additional details for your temple scene (stairs, roof details,
etc.).
- Learn
more about the tools and options that have been presented in this lesson,
by referring to the Maya Help. To view the Maya
Help, select
Help > Maya Help.