Specifies how the Color
Material Channel blends color-per-vertex (CPV) values
with the assigned shading material.
Overwrite
Replaces the assigned shading material values with
the CPV values.
Add
Adds the CPV values to the assigned material shading
values depending on the Color Material Channel setting.
Subtract
Blends the CPV values by subtracting the CPV values
from the assigned material shading values, depending on the Color
Material Channel setting.
Multiply
Blends the CPV values by multiplying the CPV values
and the assigned shading values together.
Divide
Blends the CPV values by dividing the assigned shading
values by the CPV values.
Average
Blends the CPV values by first averaging the
CPV values and the assigned shading values.
Modulate2X
Blends the CPV values by multiplying the CPV values
and the assigned shading values together and then multiplies the
product by 2. This is used with some gaming consoles.