In
the dialog box, specify a name for the grouping you want to create.
Select
points for the first half of the area you want to collide. For example, select
an upper arm region of points, and click the load selection “<<<" button
to load these point indexes into the dialog box in the Pts
A section.
Select
the other half of the area you want to collide and load those points by
clicking the "<<<" button in the Pts
B area.
Click Create
New Grouping.
This data is now stored on the Muscle deformer
so that it knows which areas of your mesh to collide.
Select
the Muscle deformer on the object.
In
the Channel Box or Attribute
Editor, set the selfCollision attribute
to on.
Collisions are computed.
Adjust
the Self Collision, Self
Rigidity and Self Volumize weights
as desired. You can also adjust the attributes related to Self Collision
in the
Self Collision Grouping window.