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Viewing cameras vs. rendering cameras
Cameras
Motion blur and depth of field
Maya camera types
Maya cameras
have certain advantages over real world cameras, giving you more
creative freedom. For example, because Maya cameras are not restricted by
size or weight, you can move cameras to any position
in your scene, even inside the smallest objects.
Static and animated cameras
Three types of cameras help you create both
static and animated scenes:
- Use
a Basic camera for static scenes and for simple animations (up,
down, side to side, in and out), such as panning out of a scene.
See
Create > Cameras > Camera for
more details.
- Use
a Camera and Aim camera for slightly
more complex animations (along a path, for example), such as a camera
that follows the erratic path of a bird. See
Create > Cameras > Camera and Aim to
set its options.
- Use
a Camera, Aim, and Up camera
to specify which end of the camera must face upward. This camera
is best for complex animations, such as a camera that travels along
a looping roller coaster. See
Create > Cameras > Camera, Aim, and Up to
set its options.
Stereoscopic Camera
Use stereoscopic cameras to create scenes that
you want a three-dimensional effect. Camera rigs can also be customized
by using MEL or Python scripting or using the Custom
Stereo Rig Tool. See
Custom Stereo Rig Editor to
set it options.