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Move a camera to another location
Frame your scene
Look at selected objects
Aim a camera
You
can aim the current view’s camera with camera tools. Aiming is like
holding the camera up to your eye, then pointing up, down, or moving
yourself around your subject matter to frame objects in the scene.
To move a camera through which you are not looking,
see
Move a camera to another location.
To
use a camera tool
- In
the view, do one of the following:
- Click View
> Camera Tools, select the tool you want to use, then
drag the cursor to use the tool.
- Click View
> Camera Tools > , set
the options, then click close.
- For
a description of the tool settings, see
View > Camera Tools.
-
Tip
- You
can use the keyboard combinations to Tumble, Track,
and Dolly the camera. See
Selection, tools, and actions in
the Basics guide for details.
- If
you change the default settings in the camera tool options windows, remember
to press the Reset Tool button to reset
the tool defaults for the next operation.
- Select View
> Default Home if you zoom and tumble the view repeatedly and
then need to see the default camera’s view.
TipIf you want to aim your camera down a curve
path, you can attach your camera to the curve by following these
steps:
- Create Camera
and Aim. The camera's hierarchy should consist of the
following nodes: camera_group, camera, and camera_aim.
- Create
2 locators. Move the locators so that the first locator is at the
same location as the camera and the second locator is at the same
location as the camera's aim.
- Parent
camera_group under first locator.
- Parent
camera_aim under second locator.
- Select
the first locator and the curve and create a Motion
Path by selecting
Animate > Motion Paths > Attach to Motion Path> . In
the Attach to Motion Path Options window,
select Z as the Front Axis. Make sure that Follow and Bank are
checked; then, click Attach.
- Parent
the second locator under the first locator.
- Turn
on Snap to Curve and then Ctrl-drag
the second locator to the curve. The locator should snap to the
curve.
- Play
the animation. The camera should stay aimed down the curve path. If
the camera is moving backwards along the curve, try moving the locator to
the other side of the curve.