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Create or import nCaches
nCaching
Rename nCaches
Work with nCache clips
In the Trax Editor,
nCache nodes are represented by nCache clips.
With these cache clips, you can clearly view the relationships between
your nCaches and edit your cached simulations in a nonlinear manner.
This allows you to visually manage, manipulate, and direct all your
objects’ caches at the same time.
NotenCloth caches only store the XYZ positions
of an nCloth object’s vertices, not the translation,
rotation, or scale of the nCloth’s Transform node.
To
view nCache clips
- Before
you can view your object’s cache clips, you first
need to cache your object’s simulation. See
Create or import nCaches.
- In
the scene view, select the Nucleus or fluid object for which you
want to view cached clips.
- Open
the Trax Editor (Window
> Animation Editors > Trax Editor).
- In
the Trax Editor menu bar, select List
> Load Selected Characters.
All the selected object’s cache nodes are loaded
into the Trax Editor as cache clips.
Each clip is placed on its own track, and all your object’s cache clips
are grouped under your object’s cache label: outputCloth for nCloth caches,
nParticleShape for nParticle caches, and fluidShape for fluid caches.
To
select your object from Trax
- In
the Trax Editor, select the nCache
clip for the object you want to select in your scene.
- In
the track view, -click
the cache clip and choose Select Geometry from
the context-sensitive menu that appears.
The cache clip’s object is now selected in your
scene.
To
move nCache clips
- In
the scene view, select the object whose cache clip you want to move.
- In
the Trax Editor, select List
> Load Selected Characters.
All the current object’s caches appear as clips
in the track view.
- Do
the following:
- To
move your nCache clip forward or backward in time, drag the cache clip
from side to side.
- To
move your nCache clip to a different track, drag the cache clip
upward or downward.
To
move multiple nCache clips in time
- In
the scene view, select the object whose cache clips you want to
move.
- In
the Trax Editor, select List
> Load Selected Characters.
All the current object’s caches appear as clips
in the track view.
- - the
cache clips you want to move.
The nCache clip manipulator appears.
- Drag
the translate handle to the left or right to move all the selected
cache clips at the same time.
The selected cache clips move forward or backward
in time, changing their Start Frame values.
To
move all of an object’s nCache clips in time
- In
the scene view, select the object whose cache clips you want to
move.
- In
the Trax Editor, select List
> Load Selected Characters.
All the current objects’s caches appear as clips
in the track view.
- Drag
the object’s summary cache clip to the left or right.
All your object’s cache clips move forward or
backward in time, changing the Start Frame of
all your object’s cache clips.
Lock, solo, or mute nCache tracks
To
lock an nCache track
- In
the scene view, select the object whose nCache clip track you want
to lock.
- In
the Trax Editor, select List
> Load Selected Characters.
All the current object’s caches appear as clips
in the track view.
- In
the track control area, click the Lock button
to the left of the nCache track you want to lock.
The Lock button
freezes the nCache track. When a track is locked, you can not edit
its cache clips, but its cached simulation is present during playback. You
can lock an nCache track so that you do not accidentally modify
its cache clips.
To
solo an nCache track
- In
the scene view, select the object whose nCache clip track you want
to solo.
- In
the Trax Editor, select List
> Load Selected Characters.
All the current nCaches appear as clips in the
track view.
- In
the track control area, click the Solo button
to the left of the nCache track you want to solo.
The Solo button
isolates the nCache clips on the selected track so that they are
the only caches used during playback. Soloing is useful when you
want to isolate and review the effect of a specific track’s cache
on your simulation.
To
mute an nCache track
- In
the scene view, select the object whose nCache clip track you want
to mute.
- In
the Trax Editor, select List
> Load Selected Characters.
All the current object’s caches appear as clips
in the track view.
- In
the track control area, click the Mute button
to the left of the nCache track you want to mute.
The Mute button
hides the cached simulation of a selected track without removing
that track from the Trax Editor. Muting is useful
when you want to view a simulation without the effect of a certain
track’s cache.
NoteChanging the names of geometry cache nodes
in the Attribute Editor or Channel Box also changes the names of
their corresponding geometry cache clips in the Trax Editor.
Enable or disable nCache clips
NoteEnabling or disabling nCache clips also
enables or disables their corresponding cache nodes and Attribute
Editor tabs.
To
enable or disable individual nCache clips
- In
the scene view, select the object whose cache clip you want to enable or
disable.
- In
the Trax Editor, select List
> Load Selected Characters.
All the current object’s caches appear as clips
in the track view.
- Select
the nCache clip you want to enable or disable.
- Do
one of the following:
- In
the track view, -click
the selected cache clip. In the context-sensitive menu that appears,
turn on Enable to make your cache clip active
or turn off Enable to make your cache clip
inactive.
- In
the Trax menu bar, select Modify > Enable/Disable to
make the selected cache clip active or inactive, depending on its
current state.
Enable or disable all of an object’s nCache clips
You can enable or disable all of an object’s
nCache clips by enabling or disabling the object’s nCache. See the
procedure below.
To disable all of
an object’s nCaches
- Select
the object for which you want to disable all of its caches.
- Depending
on the object type, do one of the following:
All your current object’s active cache nodes
and cache clips are disabled and are now not used by
their object on playback.
To enable all of
an object’s nCaches
- Select
the object for which you want to enable all of its caches.
- Depending
on the object type, do one of the following:
All your current object’s inactive cache nodes
and cache clips are enabled and are now used by their object on
playback.
To
enable or disable individual nCaches
- Select
the nCloth object for which you want to enable or disable individual
caches.
- In
the Attribute Editor, select the
tab for the nCache you want to enable or disable.
- In
the Cache File section, do one
of the following:
- Turn Enable on
to activate the cache.
The nCache node and its corresponding cache
clip become active and are now used by their object on playback.
- Turn Enable off
to deactivate the cache.
The nCache node and its corresponding cache
clip become inactive and are now not used by
their object on playback.