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Workflow for mapping characters
Map one character to another
Redirect the motion of an animated character
Map one character to another
For more information on mapping character animation,
see
Character > Character Mapper.
To
map animation from one character to another
- Select
Character > Character Mapper.
- Select
the root joint of your source character.
- In
the Character Mapper window, click Load
Source.
- Select
the root joint of your target character.
- Click Load
Target.
- Select
one node or attribute from the left unmapped column, and select its
corresponding node or attribute in the right column. For example,
if the left ankle joint for your source character is lfoot and
the left ankle joint of your target character is named joint29,
then your selection would resemble the following:
- Click Map.
- Repeat
steps 6 and 7 until you have mapped all the nodes or attributes from
the source and target characters.
Now you can copy and paste animation clips between
the mapped characters in the Trax Editor.
To
map animation from one character to another based on hierarchy
- Select
the root joint of your source character.
- -click
to select the root joint of your target character.
- Select
Character > Character Mapper.
- Do
one of the following:
- In
the Character Mapper, select Edit
> Map based on hierarchy.
- Select
a node or attribute from both the Source and Target character.
- In
the Character Mapper, select Edit
> Map based on hierarchy.