Paint Skin Weights Tool
 
 
 

With the Paint Skin Weights Tool, you can paint a weight intensity value on the current smooth skin. See also:

See also How Artisan brush tools work.

NoteReflection is disabled for the Paint Skin Weights Tool. Skin > Edit Smooth Skin > Mirror Skin Weights can be used as an alternative method to do reflection of the skin weights.

Paint Skin Weights Tool settings

Lets you specify the settings for the Paint Skin Weights Tool in the Tool Settings editor. Both the Influence and Paint Weights sections are unique to the Paint Skin Weights Tool. These unique attributes are described below. For descriptions of all other attributes in all other sections, see Artisan Tool Settings.

Influence section

These are descriptions of the attributes in the Influence section.

Sort Transforms

Sorts the joints that influence skin weights for the current character.

Alphabetically

Sorts the joint names alphabetically.

By Hierarchy

Sorts the joint names by hierarchy (parent-child).

Toggle Hold Weights On Selected

Locks the weight of the current influence so that when the weights of other influences are painted, the influence that is held is not affected.

Paint Weights section

These are descriptions of the attributes in the Paint Weights section.

Paint Operation

Select one of the following options.

Replace

The brush stroke replaces the skin weight with the weight set for the brush.

Add

The brush stroke increases the influence of nearby joints.

Scale

The brush stroke decreases the influence of far away joints.

Smooth

The brush stroke smooths out the influences of the joints.

Value

The specified weight value the brush stroke applies.

Min/Max Value

Sets the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. By setting the Min/Max values you can extend or narrow the range of weight values.

Negative values are useful for subtracting weight. For example, if you set Min value to -1, Max value to -0.5, and select Add for the operation, you would then subtract 0.5 from the weight of your skin when you paint. Positive values are used as multipliers.

Clamp

Sets whether you want to clamp the values within a specified range, regardless of the Value set when you paint.

Lower

Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.5, the values you paint will never be less than 0.5, even if you set the Value to 0.25.

Upper

Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper, set the upper Clamp Value to 0.75, and set Value to 1, the values you paint will never be greater than 0.75

Clamp Values

Turns on the Lower and Upper clamping fields.

Flood

Click Flood to apply the brush settings to all the weights on the selected skin. The result depends on the brush settings defined when you perform the flood.