Click Kinematics under Display to
open the Kinematic Display Preferences.
The Inverse Kinematics preferences
appear.
Select
a display option:
Select None if
you do not want to display any of the IK/FK blend skeletons.
Select IK if
you want to display only the IK and blend skeleton.
Select FK if
you want to display only the FK and blend skeleton.
Select Both if
you want to display all the IK/FK blend skeletons. Both is
the default setting.
Do
one of the following:
Click Save to
save all changes to the IK/FK Blending Display.
The Maya Preferences window remains open.
Click Cancel to
disregard any changes to the IK/FK Blending Display.
The Maya Preferences window closes.
To
set the color of IK/FK joint chains
Select Window
> Settings/Preferences > Color Settings from the
Maya main menu bar.
The Colors settings
window appears.
Click
the arrow beside IK/FK Blending to reveal the
IK/FK joint color settings.
Click-drag
the sliders beside FK Joints and IK/FK
Blended Joints to set their display colors.
Do
one of the following:
Click Save to
save all changes to the Blend and FK Joint display colors. The Colors settings
window remains open.
Click Reset
to Saved to cancel any changes made to the Blend and
FK Joint display colors and revert to the color settings from your
last file save. The Colors settings window remains
open.
Click Close to
cancel any changes to the Blend and FK Joint display color. The Colors settings
window closes.
To
set the joint size for bones with FK or IK animation