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Set-up joint chains
Set-up joint chains
Create a joint chain with an IK handle
Create a joint or joint chain
Before drawing joints or a joint chain, you
first need a model in which to place them. For information on creating
models, see the
NURBS modeling overview,
the
Polygon modeling overview,
or the
Subdivision surface modeling overview.
To
set the Joint Tool settings
- In
the Animation menu set (press F2),
select
Skeleton > Joint Tool > .
The Joint Tool settings
panel appears.
- Adjust
the Joint Tool settings as desired.
- Do
one of the following:
- Click Reset
Tool to reset to the default tool settings.
- Click Close to
close the tool settings panel.
To
create a joint or joint chain
- In
the Animation menu set (press F2),
select
Skeleton > Joint Tool.
- In
a view, click on the location in your model where you want to create
a joint.
TipYou can use the
mouse
button to create joints and the
mouse
button to move the last placed joint.
- Click
again in the model where you want to create the next joint in your joint
chain.
A bone appears between the first and second
joints.
- Continue
clicking in the view until you create all the joints for your joint chain.
- Press
the (Linux® and Microsoft® Windows®) or (Apple® Mac OS® X) key to complete your
joint chain.