Scenario
A character walks, looks around, stops, and
then removes his hat from his head and places it on a table nearby.
- Select
the character’s head, and then the hat.
- Parent
constrain the hat to the head, making sure that Maintain
Offset is on and the weight is set to 1 in the constraint
options.
- Select
the hat, and then select the head’s weight in the Channel
Box.
NoteWhen the hat is selected, the parent constraint
and all its target weights appear in the Channel Box.
- -click
the head’s weight and select Key Selected from
the menu that appears.
- Animate
the character so that it appears to walk, look around, and then stop.
- Animate
the character’s arm and hand so that it reaches up and takes hold of
the hat’s brim.
- Select
the hand, and then the hat.
- Parent constrain
the hat to the hand, making sure that Maintain Offset is on
and the weight is set to 0 in the constraint options.
- Key
the weight of the head and the hand. See steps 3 and 4.
- Advance
one frame along the timeline.
- Set
the weight of the head to 0 and the weight of the hand to 1.
- Key
the head and hand weights. See steps 3 and 4.
- Transform
the arm and hand to the position where it appears to be placing the
hat on the table.
- Set
the hat’s current position as its rest position.
- Set
the weight of the hand to 0 and key the weight.
- Animate
the hands so that they return to their original positions hanging at
the characters sides.
NoteIf you want to ensure that their is no interpolation
between weights (weights switch between 1 and 0 with no blend),
set the tangent types of the weights to Stepped.