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Edit geometry constraint channels
Edit geometry constraints
Add target objects for geometry constraints
User Guide
>
Rigging
>
Character Setup
>
Constraints
>
Edit constraints
>
Edit geometry constraints
>
Edit geometry constraint attributes
To edit geometry constraint attributes with the
Attribute Editor
Select the geometry constraint node.
Open the
Attribute Editor
by selecting
Window > Attribute Editor
(default shortcut:
+a).
Set the attributes.
Do the following:
Click
Select
to select the node you are now editing as the currently selected object in your scene.
Click
Load Attributes
to load the attribute values of the currently selected node.
Click
Copy Tab
to open a separate window containing the attributes for the selected node.