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Catch shadows for an alpha channel
Cast shadows
Troubleshoot direct light sources
Remove shadows
For
more information about shadows, see
Shadow in Maya.
Removing unnecessary shadows can help reduce
rendering times. You can either remove all shadows produced by a
specific light, or all shadows cast by a specific surface. To determine
which objects cast shadows, see
Control which objects cast shadows.
To
remove all shadows produced by a specific light
- Select
the light.
- In
the Depth Map Shadow Attributes section
of the light’s Attribute Editor (or in the Shape
Keyable tab of the light’s Attribute Spread Sheet), turn
off Use Depth Map Shadows.
- In
the Raytrace Shadow Attributes section
of the light’s Attribute Editor (or in the Shape
Keyable tab of the light’s Attribute Spread Sheet),
turn off Use Ray Trace Shadows.
To
remove all shadows cast by a specific surface
- Select
the surface.
- In
the Render Stats section of the
surface’s Attribute Editor (or in the Render tab
of the surface’s Attribute Spread Sheet), turn
off Casts Shadows.
NoteYou
can make all shadow casting surfaces cast shadows from all shadow
casting lights, even if they are not linked together, by selecting
Shadows
ignore linking from the drop-down list in the
Render
Options section of the
Render Settings window
(
Window > Rendering Editors > Render Settings).