To
produce realistic raytraced shadows for area lights
Only
available through raytracing. Make sure to turn Raytracing on
in the Render Settings window for
Maya software rendering, then turn on Use Ray Trace Shadows in
the area light's Attribute Editor. The size
and orientation of the light controls the shadow color distribution.
NoteYou may have to increase the number of sample
rays to ensure high quality shadows. This can be time- and processor-intensive.
Depth map shadows also work, but you create
shadows varying from hard to soft. Adjust the filter size to control
the uniform softness of the shadow.