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Edit deformation effects
Edit deformation effects
Propagate topological changes from base shapes to their target shapes
Edit blend shape deformers
The Blend Shape editor provides
you with controls for all of the blend shape deformers in your scene.
To
edit Blend Shape channels with the Channel
Box
- Select
a blend shape deformer node (default name: blendShapen).
One quick way to select the blend shape deformer
node is to select the object being deformed, and then select the
blend shape deformer node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor (select
Window > General Editors
> Channel Control).
- In
the Channel Box, click the name
of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
change the value of the selected channel. As you move the mouse,
note that pressing the key
will give you finer control, and pressing the key
will give you less control.
To
edit Blend Shape attributes with
the Attribute Editor
- Select
the blend shape deformer node (default name: blendShapen).
- Open
the Attribute Editor by selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit
the attributes.
See
blendShape.
To
delete the target object before creating a blend shape
- Turn
the Delete Targets creation option
on.
See
Create Deformers > Blend Shape.
To
delete the target object after creating blend shape
- Select
and delete the object in the workspace or Outliner.
To
key all target sliders
- In
the Blend Shape editor, adjust
the sliders to create the desired blend shape.
- In
the Time Slider, click the frame where you want to set keys.
- In
the Blend Shape editor, click the Key
All button.
Maya sets keys for all the target sliders in
the blend shape deformer.
To
key the maximum influence of one target slider
- In
the Time Slider, click the frame where you want to set the key.
- In
the Blend Shape editor, set the
target slider to 1.
- Click
the Key button below the target slider.
Maya sets a key for that target slider only,
ignoring the possible blending influences of the other target sliders.
To
save a blend shape as a new target
- Set
the target sliders to deform the base object.
- Select
the base.
- Click Add
Base in the Blend Shape editor.
Maya creates a new target at the same location
as the base. A slider for the target appears in the Blend
Shape editor.
Move the new target away from the base. If in
local mode, you can modify the target’s shape, for instance, by
transforming its CVs or vertices. Use the new target slider to deform
the base to the target.
To
select the blend shape node
- Click
the Select button for the blend shape
node in the Blend Shape editor.
To
add a target shape for blend shape deformers
- Select
one or more deformable objects as new target object shape(s), and
then a blend shape deformer’s base object shape.
- Select
Edit Deformers > Blend Shape > Add > .
The Add
Blend Shape Target Options window appears. See
Edit Deformers > Blend Shape > Add.
- Set
the options. You can also do one of the following:
- Select Edit
> Save Settings to save the options you’ve specified
and keep the options window open.
- Select Edit
> Reset Settings to reset to the default options and
keep the options window open.
- Do
one of the following:
- Click Apply
and Close if you want to add the selected target object
shapes now and close the options window.
- Click Apply if
you want to add the selected target object shapes now and keep the
options window open.
- Click Close to
close the Add Blend Shape Target Options window.
To
remove a target shape
- Select
the target objects you want to remove.
- Select
Edit Deformers > Blend Shape > Remove > .
The Remove
Blend Shape Target Options window appears. See
Edit Deformers > Blend Shape > Remove.
- Set
the options. You can also do one of the following:
- Select Edit
> Save Settings to save the options you’ve specified
and keep the options window open.
- Select Edit
> Reset Settings to reset to the default options and
keep the options window open.
- Do
one of the following:
- Click Apply
and Close to remove the selected target object shapes
now and close the options window.
- Click Apply to
remove the selected target object shapes now and keep the options
window open.
- Click Close to
close the Remove Blend Shape Target Options window.
To
swap two target shapes
- Select
two target objects whose order you want to swap.
- Select
Edit Deformers > Blend Shape > Swap > .
The Swap
Blend Shape Target Options window appears. See
Edit Deformers > Blend Shape > Swap.
- Set
the options. You can also do one of the following:
- Select Edit
> Save Settings to save the options you’ve specified
and keep the options window open.
- Select Edit
> Reset Settings to reset to the default options and
keep the options window open.
- Do
one of the following:
- Click Apply
and Close to swap the selected target object shapes now
and close the options window.
- Click Apply to
swap the selected target object shapes and keep the options window
open.
- Click Close to
close the Swap Blend Shape Target Options window.
To
delete a blend shape deformer
- Do
either of the following:
- In
the Blend Shape Editor, click the Delete button
on the Blend Shape node you want to
remove.
- Select
the blend shape deformer node in the Attribute Editor,
then select
Edit > Delete or
use the default shortcut (Linux® and Microsoft® Windows®) or (Apple® Mac OS® X) key.
The selected deformer nodes are all deleted.
However, the base object still has the tweak node as an input node,
so any tweaks you might have made are preserved.