Assign objects to existing bake sets
 
 
 

After you create a bake set, you can assign any additional objects you create to that bake set.

To assign objects to existing bake sets

  1. Assign each object, instance, or group to be baked to a bake set, using one of the following methods:

To change the attributes of the initial bake set

  1. Select any object in your scene.

    The object’s attributes appear in the Attribute Editor.

  2. Select the initial bake set tab.
  3. Set any of the attributes.

    To change the attributes of the initial texture bake set, see Texture Bake Set.

    To change the attributes of the initial vertex bake set, see Vertex Bake Set.