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Atmosphere
Atmosphere
Simulate fog, smoke, or dust
Fog, smoke, dust, and silt
Maya’s volumetric materials
and mental ray for Maya’s volumetric materials let you simulate
fog, smoke, dust, or other atmospheric effects.
You can create atmospheric effects such as fog,
smoke, dust in the following ways:
- For
basic spherical, conical or cubicle effects, create the appropriate
Maya volume primitive, then assign a Maya volumetric material to
it, then render with Maya software.
- For
more complex shapes, create any geometrical object, then assign
a Maya volumetric material to it, then render with mental ray for
Maya.
- Use mental ray for Maya’s participating
media. The workflow involves assigning a transfer material to achieve
physically accurate light participation, with the potential to generate
shadows and caustics.
(Alternatively, you can create the effect in
post production (that is, outside Maya).)