You can load a floating-point image into Maya as a file texture and control its exposure for preview. Supported formats include OpenEXR, TIFF, and DDS. High dynamic range images can now be displayed in the viewport, in the material swatch, or in the rendered image. For display preview purposes, floating point images are reduced to fixed point precision.
During final rendering (including hardware shaders), the original image is used with its full dynamic range.
To use this feature, you must use a plug-in that loads high dynamic range images into Maya and convert them to fixed-point. The following sample API plug-ins have been provided with Maya:
For all of .tif, .dds, and .exr, only individual 2D images are supported. That is, concatenated or multiple embedded images, (including cube maps, and 3d textures) are not supported. This is equivalent to the support specification for existing IMF based plug-ins. In addition, compression is not supported in the plug-ins as all of .tif, .dds, and .exr do not support floating point compression at this time.
To display an OpenEXR image and control its exposure:
All color values in your image that are outside the range of 0 and 1 are clamped. Values higher than 1 are clamped to 1 and values lower than 0 are clamped to 0.
Normalize the color values in your image to be between 0 and 1.
Retain the lowest and highest color values and ensure that the remaining color values have a reasonable contrast.