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Display layered textures in the hardware renderer with multiple UV sets
Map and position textures
Convert a texture or shading network to a File Texture
Create Texture Reference Object
You can
create a texture reference object for the selected surface to lock
a 3D texture or projected 2D texture to the surface. As the surface
animates or deforms, the texture stays with the surface, producing
a very natural looking result.
Note
- You
must create a reference object before you animate or deform the
original surface.
- A reference
object for a polygonal surface must have the same topology (number
of faces) as the original surface. When you create a reference object,
the topology of the reference object is identical to the original
surface. However, if you make subsequent changes to the topology
of the original surface, you must create another reference object.
- A scene
can contain any number of reference objects, but each surface in the
scene can only have one reference object.
To create a Texture Reference Object
- Select
a surface and assign a 3D texture to it.
If the 3D texture node is grouped within an
object’s hierarchy, see
Troubleshoot when I move a referenced object, the texture swims.
- Select
Texturing > Create Texture Reference Object.
Maya
creates a templated copy of the surface called the reference object. You
can move a reference object anywhere in the scene.
- Use
the texture placement manipulators to position the texture relative
to the reference object.
- Animate
the original surface (not the reference object).
As the original surface moves or deforms, Maya
uses the reference object to move or deform the texture so that
it matches the motion or deformation of the original surface.
Select and delete a texture reference object
To
select a reference object
- Do
one of the following:
To
delete a reference object
- Click
Texturing > Delete Texture Reference Object.
NoteTexture reference objects do not work with
several things, including displacement mapping and subdivision surfaces.