The Teddy Bear now has brown fur and whiskers. The fur in the bear’s ears is a lighter brown color.
In this lesson you learned how to:
You can assign more than one fur description to a surface. In this lesson, you added a second fur description to the bear’s snout in order to create whiskers.
You can use the Paint Fur Attributes tool to paint the direction of the fur. This technique is also referred to as combing the fur because it resembles the stroking action you perform when combing real hair. Combing the fur feedback is useful when you need to hide a visible seam between two surfaces.
Though not covered in this lesson, you can keyframe changes you make to fur attributes to animate effects such as growing fur or changing fur color. You can add movement to fur with attractors and dynamics. Using attractors, you manually keyframe fur movement. Using dynamics, you can make the fur react to forces, for example, wind and gravity. You can also use dynamics to cause fur to react to movement of the attached surface, for example, when a dog shakes itself.
For more information and related techniques about Fur, refer to the Maya Help.