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Home: Autodesk Maya Online Help
Create animated textures
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Animating strokes
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Loop brush animations
Animate textures on strokes
You can apply
animations as textures to simple strokes and strokes with tubes.
For example, suppose you have an animation of a swimming fish. You could
apply the animation as a texture on a simple stroke. The fish would appear
to swim along the stroke path.
To
animate a texture applied to strokes
- Select
the stroke you want to apply the animation to.
- In
the Attribute Editor, expand Shading,
then Texturing.
- Turn
on Map Color.
- To
map the alpha, turn on Map Opacity.
- Beside Texture
Type, select File.
- In
the Image Name box, select the
image of the first frame in the animation (for example fishswim.iff.1).
- Turn
on Use Frame Extension.
- In
the Frame Extension box, type the
number of the first frame in the animation you are applying as a
texture.
- Go
to the first frame in your scene animation and click the Auto
keyframe toggle (the key icon at the bottom right corner
of the Maya main window).
- Right-click
in the Frame extension box and select Set
Key.
- Go
to the last frame in your animated sequence and change the Frame Extension to
the last frame of the animation you are applying as a texture (for
example, if the last frame is fishswim.iff.24, enter 24).
- Render
the animation. See
Create a composite of Paint Effects strokes and your scene.