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Home: Autodesk Maya Online Help
Create animated textures
Animating strokes
Loop brush animations
Animate textures on strokes
You can apply
animations as textures to simple strokes and strokes with tubes.
For example, suppose you have an animation of a swimming fish. You could
apply the animation as a texture on a simple stroke. The fish would appear
to swim along the stroke path.
To
animate a texture applied to strokes
- Select
the stroke you want to apply the animation to.
- In
the Attribute Editor, expand Shading,
then Texturing.
- Turn
on Map Color.
- To
map the alpha, turn on Map Opacity.
- Beside Texture
Type, select File.
- In
the Image Name box, select the
image of the first frame in the animation (for example fishswim.iff.1).
- Turn
on Use Frame Extension.
- In
the Frame Extension box, type the
number of the first frame in the animation you are applying as a
texture.
- Go
to the first frame in your scene animation and click the Auto
keyframe toggle (the key icon at the bottom right corner
of the Maya main window).
- Right-click
in the Frame extension box and select Set
Key.
- Go
to the last frame in your animated sequence and change the Frame Extension to
the last frame of the animation you are applying as a texture (for
example, if the last frame is fishswim.iff.24, enter 24).
- Render
the animation. See
Create a composite of Paint Effects strokes and your scene.