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 Paint attributes not shown in the Texture list

3D Paint Tool

Paint Effects and 3D Paint Tools
 
                
               
             
             
            
            Switch nodes and painted textures
          
       
       
       
       
      When you paint
         on a single surface, Maya does not create a switch node. 
      
      When you paint on multiple surfaces with the
         same material assigned, Maya creates a switch node for each painted
         attribute. Maya creates:
      
      
         - a tripleShadingSwitch
            for each full color (RGB) attribute, such as Color, Transparency,
            and Incandescence.
         
- a singleShadingSwitch
            node for each single channel attribute, such as Bump
               Mapping, Diffuse, and Translucence.
            If you paint color on one of these attributes, it automatically
            displays as grayscale.
         
Switch nodes allow multiple surfaces mapped
         with the same texture to be assigned to a single material. For details
         about using switch nodes, see the Rendering guide.