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Paint attributes not shown in the Texture list
3D Paint Tool
Paint Effects and 3D Paint Tools
Switch nodes and painted textures
When you paint
on a single surface, Maya does not create a switch node.
When you paint on multiple surfaces with the
same material assigned, Maya creates a switch node for each painted
attribute. Maya creates:
- a tripleShadingSwitch
for each full color (RGB) attribute, such as Color, Transparency,
and Incandescence.
- a singleShadingSwitch
node for each single channel attribute, such as Bump
Mapping, Diffuse, and Translucence.
If you paint color on one of these attributes, it automatically
displays as grayscale.
Switch nodes allow multiple surfaces mapped
with the same texture to be assigned to a single material. For details
about using switch nodes, see the Rendering guide.