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        This is the air field node.  THe air field is meant to simulate
        the effects of air or wind on a dynamic object (particle or rigid
        body).

Node nameParentsMFn typeCompatible function sets
airFieldfieldkAirkBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kField
kAir

Related nodes

rigidConstraint, dynBase, field, turbulenceField, radialField, vortexField, newtonField, volumeAxisField, dragField, uniformField, gravityField, pointEmitter, particle, rigidBody, geoConnectable, spring

Attributes (10)

componentOnly, direction, directionX, directionY, directionZ, enableSpread, inheritRotation, inheritVelocity, speed, spread

Long name (short name)TypeDefaultFlags
direction (d) compoundn/aoutputinputconnectablestorable
The direction that the air is 'blowing'
directionX (dx) double0outputinputconnectablestorablekeyable
The amount in X that the air is blowing
directionY (dy) double0outputinputconnectablestorablekeyable
The amount in Y that the air is blowing
directionZ (dz) double0outputinputconnectablestorablekeyable
The amount in Z that the air is blowing
speed (spd) double0outputinputconnectablestorablekeyable
The speed that the air is moving, and thus will attempt to make other objects move.
inheritVelocity (iv) double0outputinputconnectablestorablekeyable
The amount(0-1) of the owner's velocity that the air will inherit in its speed
componentOnly (co) boolfalseoutputinputconnectablestorablekeyable
Make new target velocity a function of wind AND original velocity.
spread (spr) double0outputinputconnectablestorablekeyable
The amount of a hemisphere that will be the cone of spread
enableSpread (es) boolfalseoutputinputconnectablestorablekeyable
Whether or not the field is using the spread feature
inheritRotation (ir) boolfalseoutputinputconnectablestorablekeyable
Whether or not the field is using the spread feature