#include <MPxMaterialInformation.h>

The MaterialInputData class is used to specify the phong shading parameters to be used with an MPxMaterialInformation instance.
Public Attributes | |
| float | shininess |
| Shininess value. | |
| MColor | ambient |
| Ambient color. | |
| MColor | diffuse |
| Diffuse color. | |
| MColor | emission |
| Emission color. | |
| MColor | specular |
| Specular color. | |
| bool | hasTransparency |
| Tells whether the material has transparency or not. | |
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