#include <MIkSystem.h>
This class provides an interface to the inverse kinematics (IK) system. The ik system is used to set/query the global snapping flag for handles, set/query the global solve flag for solvers, and to find the ik solvers available in maya.
| Static Public Member Functions | |
| static MObject | findSolver (MString name, MStatus *ReturnStatus=NULL) | 
| static MStatus | getSolvers (MStringArray &names) | 
| static bool | isGlobalSnap (MStatus *ReturnStatus=NULL) | 
| static MStatus | setGlobalSnap (bool isSnap) | 
| static bool | isGlobalSolve (MStatus *ReturnStatus=NULL) | 
| static MStatus | setGlobalSolve (bool isSnap) | 
Returns the ik solver with the given name. If the solver cannot be found then a a null MObject and an error is returned.
| [in] | name | the name of the solver to find | 
| [out] | ReturnStatus | Status Code (see below) | 
| MStatus MIkSystem::getSolvers | ( | MStringArray & | names | ) |  [static] | 
Get a list of the names for the solvers that are available in the system.
| [out] | names | storage for the solver names | 
| bool MIkSystem::isGlobalSnap | ( | MStatus * | ReturnStatus = NULL | ) |  [static] | 
Determines whether global snapping is on. Turning on global snapping will turn on snapping for all ik handles.
| [out] | ReturnStatus | Status Code (see below) | 
| MStatus MIkSystem::setGlobalSnap | ( | bool | isSnap | ) |  [static] | 
Turns global snapping on or off. Turning on global snapping will turn on snapping for all ik handles.
| [in] | isSnap | true turns global snapping on, false turns it off | 
| bool MIkSystem::isGlobalSolve | ( | MStatus * | ReturnStatus = NULL | ) |  [static] | 
Determines whether global solving is on.
| [out] | ReturnStatus | Status Code (see below) | 
| MStatus MIkSystem::setGlobalSolve | ( | bool | isSolve | ) |  [static] | 
Turns global solving on or off.
| [in] | isSolve | true turns global solving on, false turns it off | 
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