![]() | MMaterial () |
![]() | MMaterial ( const MMaterial & in ) |
![]() | ~MMaterial () |
![]() | evaluateMaterial ( M3dView &, const MDagPath & ) |
![]() | evaluateShininess () |
![]() | evaluateDiffuse () |
![]() | evaluateEmission () |
![]() | evaluateSpecular () |
![]() | evaluateTexture ( MDrawData & data ) |
![]() | evaluateTextureTransformation () |
![]() | materialIsTextured () const |
![]() | setMaterial (const MDagPath &, bool hasTransparency) |
![]() | getShininess ( float & ) |
![]() | getDiffuse ( MColor & ) |
![]() | getEmission ( MColor & ) |
![]() | getSpecular ( MColor & ) |
![]() | getHasTransparency ( bool & ) |
![]() | getTextureTransformation (float& scaleU, float& scaleV, float& translateU, float& translateV, float& rotate) |
![]() | applyTexture ( M3dView &, MDrawData & ) |
![]() | getHwShaderNode ( MStatus * ReturnStatus = NULL ) |
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