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MObject | createBaseMesh ( bool reverseNormal, int numVertices, int numPolygons, const MPointArray & vertexArray, const MIntArray & polygonCounts, const MIntArray & polygonConnects, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | copy ( const MObject & source, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | collapse ( const int level, bool makeNewNodeInvisible, MStatus * ReturnStatus = NULL )
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int | vertexBaseMeshAdd ( double x, double y, double z, MStatus * ReturnStatus = NULL )
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MUint64 | polygonBaseMeshAdd ( int vertexCount , const int vertexIds[], MStatus * ReturnStatus = NULL )
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MUint64 | polygonBaseMeshAddWithUVs ( int vertexCount , const int vertexIds[], const double uValues[], const double vValues[], MStatus * ReturnStatus = NULL )
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int | editsPending ( MStatus * ReturnStatus = NULL ) const
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void | editsUpdateAll ( MStatus * ReturnStatus = NULL )
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unsigned int | levelMaxCurrent ( MStatus * ReturnStatus = NULL ) const
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unsigned int | levelMaxAllowed ( MStatus * ReturnStatus = NULL ) const
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void | levelFullySubdivideTo ( int level, MStatus * ReturnStatus = NULL )
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unsigned int | vertexCount ( int level = 0, MStatus * ReturnStatus = NULL) const
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MUint64 | vertexIdFromBaseVertexIndex ( int baseVertexIndex, MStatus * ReturnStatus = NULL) const
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int | vertexBaseIndexFromVertexId ( MUint64 vertexId, MStatus * ReturnStatus = NULL) const
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MStatus | vertexEditsGetAllNonBase ( MUint64Array & vertexIds, MVectorArray & edits, MSpace::Space space = MSpace::kObject ) const
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MStatus | vertexEditsSetAllNonBase ( const MUint64Array & vertexIds, const MVectorArray & edits, MSpace::Space space = MSpace::kObject )
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MStatus | vertexEditsClearAllNonBase ()
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MStatus | vertexPositionGet ( MUint64 vertId, MPoint & position, MSpace::Space space = MSpace::kObject )const
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MStatus | vertexEditGet ( MUint64 vertId, MVector & edit, MSpace::Space space = MSpace::kObject ) const
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MStatus | vertexPositionGetNoEdit ( MUint64 vertId, MPoint & position, MSpace::Space space = MSpace::kObject )const
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MStatus | vertexPositionSet ( MUint64 vertId, const MPoint & position, bool updateEdits, MSpace::Space space = MSpace::kObject )
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MStatus | vertexEditSet ( MUint64 vertId, const MVector & edit, bool updateEdits, MSpace::Space space = MSpace::kObject )
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MStatus | vertexBaseMeshGet ( MPointArray & positions, MSpace::Space space = MSpace::kObject ) const
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MStatus | vertexBaseMeshSet ( const MPointArray & positions, MSpace::Space space = MSpace::kObject )
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MStatus | vertexBaseMeshGetWithId ( MPointArray & positions, MUint64Array & vertexIds, MSpace::Space space = MSpace::kObject ) const
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MStatus | vertexBaseMeshSetWithId ( const MPointArray & positions, const MUint64Array & vertexIds, MSpace::Space space = MSpace::kObject )
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int | vertexValence ( MUint64 vertId, MStatus * ReturnStatus = NULL ) const
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MStatus | vertexNormal ( MUint64 vertId, MVector & normal ) const
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MStatus | vertexAdjacentVertices ( MUint64 vertId, MUint64Array & vertList ) const
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MStatus | vertexIncidentEdges ( MUint64 vertId, MUint64Array & edgeList ) const
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MStatus | vertexIncidentPolygons ( MUint64 vertId, MUint64Array & polyList ) const
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bool | vertexIsBoundary ( MUint64 vertId, MStatus * ReturnStatus = NULL ) const
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bool | vertexIsValid ( MUint64 vertId, MStatus * ReturnStatus = NULL ) const
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bool | vertexIsCreased ( MUint64 vertId, MStatus * ReturnStatus = NULL ) const
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bool | vertexCreaseRelevant ( MUint64 vertId, MStatus * ReturnStatus = NULL ) const
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MStatus | vertexSetCrease ( MUint64 vertId, bool creased ) const
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MStatus | vertexChildren ( MUint64 vertId, MUint64Array & children ) const
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MStatus | creasesGetAll ( MUint64Array & vertexIds, MUint64Array & edgeIds ) const
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MStatus | creasesSetAll ( const MUint64Array & vertexIds, const MUint64Array & edgeIds )
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MStatus | creasesClearAll () const
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MStatus | updateAllEditsAndCreases ()
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unsigned int | edgeCount ( int level = 0, MStatus * ReturnStatus = NULL ) const
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MUint64 | edgeBetween ( MUint64 vertex1, MUint64 vertex2, MStatus * ReturnStatus = NULL ) const
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MStatus | edgeVertices ( MUint64 edge, MUint64& v1, MUint64& v2 ) const
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MStatus | edgeAdjacentPolygon ( MUint64 edge, MUint64Array & polys ) const
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bool | edgeIsBoundary ( MUint64 edge, MStatus * ReturnStatus = NULL ) const
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bool | edgeIsValid ( MUint64 edgeId, MStatus * ReturnStatus = NULL ) const
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bool | edgeIsCreased ( MUint64 edgeId, MStatus * ReturnStatus = NULL ) const
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bool | edgeCreaseRelevant ( MUint64 edgeId, MStatus * ReturnStatus = NULL ) const
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MStatus | edgeSetCrease ( MUint64 edgeId, bool creased ) const
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MStatus | edgeChildren ( MUint64 edgeId, MUint64Array & children ) const
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unsigned int | polygonCount ( int level = 0, MStatus * ReturnStatus = NULL ) const
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int | polygonCountMaxWithGivenBaseMesh ( int level = 1, MStatus * ReturnStatus = NULL ) const
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unsigned int | polygonVertexCount ( MUint64 polyId, MStatus * ReturnStatus = NULL ) const
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MStatus | polygonVertices ( MUint64 polyId, MUint64Array & vertIds ) const
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unsigned int | polygonEdgeCount ( MUint64 polyId, MStatus * ReturnStatus = NULL ) const
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MStatus | polygonEdges ( MUint64 polyId, MUint64Array & edgeIds ) const
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bool | polygonIsValid ( MUint64 polyId, MStatus * ReturnStatus = NULL ) const
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bool | polygonHasChildren ( MUint64 polyId, MStatus * ReturnStatus = NULL ) const
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MStatus | polygonChildren ( MUint64 polyId, MUint64Array & children ) const
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MStatus | polygonSubdivide ( MUint64 polyId )
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MStatus | polygonSetUseUVs ( MUint64 polyId, bool useThem )
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bool | polygonHasVertexUVs ( MUint64 polyId, MStatus * ReturnStatus = NULL )
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MStatus | polygonGetVertexUVs ( MUint64 polyId, MDoubleArray & uValues, MDoubleArray & vValues ) const
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MStatus | polygonSetVertexUVs ( MUint64 polyId, const MDoubleArray & uValues, const MDoubleArray & vValues )
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MStatus | polygonGetCenterUV ( MUint64 polyId, double& u, double& v ) const
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MStatus | evaluatePosition ( MUint64 polyId, double u, double v, bool uvNormalized, MPoint & ) const
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MStatus | evaluateNormal ( MUint64 polyId, double u, double v, bool uvNormalized, MVector & nrml ) const
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MStatus | evaluatePositionAndNormal ( MUint64 polyId, double u, double v, bool uvNormalized, MPoint & pos, MVector & nrml ) const
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bool | getCubicSpline ( MUint64 polyId, MPointArray vertices, MStatus * ReturnStatus = NULL )
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MStatus | getConnectedSetsAndMembers ( unsigned int instanceNumber, MObjectArray & sets, MObjectArray & comps, bool renderableSetsOnly ) const
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MStatus | getConnectedShaders ( unsigned int instanceNumber, MObjectArray & shaders, MUint64Array & faces, MIntArray & indices ) const
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MObject | tesselate ( bool uniform, int depth, int sample, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | tessellateViaNurbs ( MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MStatus | convertToNurbs ( MObjectArray & newNurbsSurfaces )
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MStatus | updateSubdSurface ()
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MStatus | vertexBaseMeshAddWithIndex ( double x, double y, double z, int index )
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bool | getCubicSpline ( MUint64 polyId, MPoint vertices[16], MStatus * ReturnStatus = NULL )
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