| MFnNurbsSurface ( const MObject & object, MStatus * ReturnStatus = NULL )
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enum | Form
| kInvalid
| | kOpen
| | kClosed
| | kPeriodic
| | kLast
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MObject | create ( const MPointArray &controlVertices, const MDoubleArray &uKnotSequences, const MDoubleArray &vKnotSequences, unsigned int degreeInU, unsigned int degreeInV, Form formU, Form formV, bool createRational, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | copy ( const MObject &source, MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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MObject | cv ( unsigned int indexU, unsigned int indexV, MStatus * ReturnStatus = NULL )
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MObject | cvsInU ( unsigned int startIndex, unsigned int endIndex, unsigned int rowIndex, MStatus * ReturnStatus = NULL )
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MObject | cvsInV ( unsigned int startIndex, unsigned int endIndex, unsigned int rowIndex, MStatus * ReturnStatus = NULL )
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MStatus | getCVs ( MPointArray & array, MSpace::Space space = MSpace::kObject ) const
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MStatus | setCVs ( const MPointArray & array, MSpace::Space space = MSpace::kObject )
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MStatus | getCV ( unsigned int indexU, unsigned int indexV, MPoint & pnt, MSpace::Space space = MSpace::kObject ) const
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MStatus | setCV ( unsigned int indexU, unsigned int indexV, MPoint & pnt, MSpace::Space space = MSpace::kObject ) const
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Form | formInU ( MStatus * ReturnStatus = NULL ) const
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Form | formInV ( MStatus * ReturnStatus = NULL ) const
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bool | isBezier ( MStatus * ReturnStatus = NULL ) const
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bool | isUniform ( MStatus * ReturnStatus = NULL ) const
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bool | isKnotU ( double param, MStatus * ReturnStatus = NULL ) const
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bool | isKnotV ( double param, MStatus * ReturnStatus = NULL ) const
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bool | isParamOnSurface ( double paramU, double paramV, MStatus * ReturnStatus = NULL ) const
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MStatus | getKnotDomain ( double &startU, double &endU, double &startV, double &endV ) const
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int | degreeU ( MStatus * ReturnStatus = NULL ) const
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int | degreeV ( MStatus * ReturnStatus = NULL ) const
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int | numSpansInU ( MStatus * ReturnStatus = NULL ) const
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int | numSpansInV ( MStatus * ReturnStatus = NULL ) const
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int | numNonZeroSpansInU ( MStatus * ReturnStatus = NULL ) const
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int | numNonZeroSpansInV ( MStatus * ReturnStatus = NULL ) const
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int | numCVsInU ( MStatus * ReturnStatus = NULL ) const
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int | numCVsInV ( MStatus * ReturnStatus = NULL ) const
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int | numKnotsInU ( MStatus * ReturnStatus = NULL ) const
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int | numKnotsInV ( MStatus * ReturnStatus = NULL ) const
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MStatus | getKnotsInU ( MDoubleArray &array ) const
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MStatus | getKnotsInV ( MDoubleArray &array ) const
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MStatus | setKnotsInU ( const MDoubleArray &array, unsigned int startIndex, unsigned int endIndex )
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MStatus | setKnotsInV ( const MDoubleArray &array, unsigned int startIndex, unsigned int endIndex )
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double | knotInU ( unsigned int index, MStatus * ReturnStatus = NULL ) const
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double | knotInV ( unsigned int index, MStatus * ReturnStatus = NULL ) const
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MStatus | setKnotInU ( unsigned int index, double param )
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MStatus | setKnotInV ( unsigned int index, double param )
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MStatus | removeKnotInU ( double atThisParam, bool removeAll = false )
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MStatus | removeKnotInV ( double atThisParam, bool removeAll = false )
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MStatus | removeOneKnotInU ( double atThisParam )
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MStatus | removeOneKnotInV ( double atThisParam )
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MVector | normal ( double paramInU, double paramInV, MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL ) const
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MStatus | getTangents ( double paramInU, double paramInV, MVector &vectorInU, MVector &vectorInV, MSpace::Space space = MSpace::kObject ) const
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MStatus | getDerivativesAtParm ( double paramInU, double paramInV, MPoint &pos, MVector &dU, MVector &dV, MSpace::Space space, MVector * dUU = NULL, MVector * dVV = NULL, MVector * dUV = NULL) const
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bool | isFoldedOnBispan () const
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double | area ( double tolerance = kMFnNurbsEpsilon, MStatus * ReturnStatus = NULL ) const
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double | area ( MSpace::Space space, double tolerance = kMFnNurbsEpsilon, MStatus * ReturnStatus = NULL ) const
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MPoint | closestPoint ( const MPoint &toThisPoint, double * paramU = NULL, double * paramV = NULL, bool ignoreTrimBoundaries = false, double tolerance = kMFnNurbsEpsilon, MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL ) const
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MPoint | closestPoint ( const MPoint &toThisPoint, bool paramAsStart, double * paramU = NULL, double * paramV = NULL, bool ignoreTrimBoundaries = false, double tolerance = kMFnNurbsEpsilon, MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL ) const
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bool | isPointOnSurface ( const MPoint &point, double tolerance = kMFnNurbsEpsilon, MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL ) const
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MStatus | getParamAtPoint ( const MPoint & atThisPoint, double ¶mU, double ¶mV, MSpace::Space space = MSpace::kObject ) const
OBSOLETE
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MStatus | getParamAtPoint ( const MPoint & atThisPoint, double ¶mU, double ¶mV, bool ignoreTrimBoundaries, MSpace::Space space = MSpace::kObject , double tolerance = kMFnNurbsEpsilon) const
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MStatus | getPointAtParam ( double paramU, double paramV, MPoint &point, MSpace::Space space = MSpace::kObject ) const
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double | distanceToPoint ( const MPoint &pt, MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL ) const
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MObject | tesselate ( MTesselationParams & parms = MTesselationParams::fsDefaultTesselationParams , MObject parentOrOwner = MObject::kNullObj , MStatus * ReturnStatus = NULL )
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bool | intersect ( const MPoint &rayStartingPoint, const MVector &alongThisDirection, double &u, double &v, MPoint &intersectionData, double tolerance = kMFnNurbsEpsilon, MSpace::Space space = MSpace::kObject , bool calculateDistance = false, double * distance = NULL, bool calculateExactHit = false, bool* wasExactHit = NULL, MStatus * ReturnStatus = NULL ) const
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bool | intersect ( const MPoint &rayStartingPoint, const MVector &alongThisDirection, MDoubleArray &u, MDoubleArray &v, MPointArray &intersectionData, double tolerance = kMFnNurbsEpsilon, MSpace::Space space = MSpace::kObject , bool calculateDistance = false, MDoubleArray * distances = NULL, bool calculateExactHit = false, bool* wasExactHit = NULL, MStatus * ReturnStatus = NULL ) const
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bool | hasHistoryOnCreate ( MStatus * ReturnStatus = NULL )
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MStatus | updateSurface ()
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enum | BoundaryType
| kInvalidBoundary
| | kOuter
| | kInner
| | kSegment
| | kClosedSegment
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bool | isTrimmedSurface ( MStatus * ReturnStatus = NULL )
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unsigned int | numRegions ( MStatus * ReturnStatus = NULL )
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bool | isFlipNorm ( unsigned int region, MStatus * ReturnStatus = NULL )
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unsigned int | numBoundaries ( unsigned int region, MStatus * ReturnStatus = NULL)
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BoundaryType | boundaryType ( unsigned int region, unsigned int boundary, MStatus * ReturnStatus = NULL )
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unsigned int | numEdges ( unsigned int region, unsigned int boundary, MStatus * ReturnStatus = NULL )
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MObjectArray | edge ( unsigned int region, unsigned int boundary, unsigned int edge , bool paramEdge = false, MStatus * ReturnStatus = NULL )
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bool | isPointInTrimmedRegion ( double u, double v, MStatus * ReturnStatus = NULL )
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MStatus | getTrimBoundaries ( MTrimBoundaryArray & result, unsigned int region, bool paramEdge = true)
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MStatus | trimWithBoundaries (const MTrimBoundaryArray & mBoundaries, bool flipNormal = false, double e_tol = 1e-3, double pe_tol = 1e-5)
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MStatus | projectCurve ( MDagPath & curve, MVector * direction = NULL, bool constructionHistory = false )
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MStatus | trim ( MDoubleArray & locatorU, MDoubleArray & locatorV, bool constructionHistory = false )
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unsigned int | numPatches ( MStatus * ReturnStatus = NULL ) const
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unsigned int | numPatchesInU ( MStatus * ReturnStatus = NULL ) const
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unsigned int | numPatchesInV ( MStatus * ReturnStatus = NULL ) const
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int | numUVs ( MStatus * ReturnStatus = NULL ) const
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MStatus | setUVs ( const MFloatArray & uArray, const MFloatArray & vArray)
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MStatus | getUVs ( MFloatArray & uArray, MFloatArray & vArray ) const
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MStatus | setUV ( int uvId, float u, float v )
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MStatus | getUV ( int uvId, float & u, float & v ) const
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MStatus | getPatchUV ( int patchId, int cornerIndex, float & u, float & v ) const
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MStatus | getPatchUVs ( int patchId, MFloatArray & uArray, MFloatArray & vArray) const
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MStatus | getPatchUVid ( int patchId, int cornerIndex, int &uvId ) const
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MStatus | assignUV ( int patchId, int cornerIndex, int uvId )
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MStatus | assignUVs ( const MIntArray & uvCounts, const MIntArray & uvIds )
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MStatus | clearUVs ( )
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MStatus | getAssignedUVs ( MIntArray & uvCounts, MIntArray & uvIds) const
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MObject | tesselate ( MTesselationParams & parms, MStatus * ReturnStatus )
OBSOLETE
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