class MFnManip3D

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: public MFnTransform 3D manipulator function set (OpenMayaUI) (OpenMayaUI.py)

Inheritance:

MFnManip3D < MFnTransform < MFnDagNode < MFnDependencyNode < MFnBase

public members:

MFnManip3D ( const MObject & object, MStatus * ReturnStatus = NULL )
bool isVisible ( MStatus *ReturnStatus) const
MStatus setVisible (bool isVisible )
float manipScale ( MStatus *ReturnStatus) const
MStatus setManipScale (float size)
bool isOptimizePlaybackOn ( MStatus *ReturnStatus) const
MStatus setOptimizePlayback (bool optimizePlayback)
static float globalSize ()
static void setGlobalSize (float size)
static float handleSize ()
static void setHandleSize (float size)
static float lineSize ()
static void setLineSize (float size)
static MStatus deleteManipulator ( MObject & manip)
MEulerRotation rotateXYZValue (const unsigned int valIndex, MStatus *ReturnStatus = NULL)

Inherited from MFnTransform:

public members:

MObject create ( MObject parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
MTransformationMatrix transformation ( MStatus * ReturnStatus = NULL ) const
MStatus set ( const MTransformationMatrix & transform )
MStatus getScale ( double scale[3] ) const
MStatus setScale ( const double scale[3] )
MStatus scaleBy ( const double scale[3] )
MStatus getShear ( double scale[3] ) const
MStatus setShear ( const double shear[3] )
MStatus shearBy ( const double shear[3] )
MStatus getRotation ( MQuaternion &quaternion, MSpace::Space = MSpace::kTransform ) const
MStatus setRotation ( const MQuaternion &quaternion, MSpace::Space = MSpace::kTransform )
MStatus rotateBy ( const MQuaternion &quaternion, MSpace::Space = MSpace::kTransform )
MStatus getRotation ( MEulerRotation &rotation ) const
MStatus setRotation ( const MEulerRotation &rotation )
MStatus rotateBy ( const MEulerRotation &rotation, MSpace::Space = MSpace::kTransform )
MStatus getRotationQuaternion ( double &x, double &y, double &z, double &w, MSpace::Space = MSpace::kTransform ) const
MStatus setRotationQuaternion ( double x, double y, double z, double w, MSpace::Space = MSpace::kTransform )
MStatus rotateByQuaternion ( double x, double y, double z, double w, MSpace::Space = MSpace::kTransform )
MStatus getRotation ( double rotation[3], MTransformationMatrix::RotationOrder & order ) const
MStatus setRotation ( const double rotation[3], MTransformationMatrix::RotationOrder order )
MStatus rotateBy ( const double rotation[3], MTransformationMatrix::RotationOrder order, MSpace::Space = MSpace::kTransform )
MVector getTranslation ( MSpace::Space space, MStatus * ReturnStatus = NULL ) const
MStatus setTranslation ( const MVector & vec, MSpace::Space space )
MStatus translateBy ( const MVector & vec, MSpace::Space space )
MPoint scalePivot ( MSpace::Space space, MStatus * ReturnStatus = NULL ) const
MStatus setScalePivot ( const MPoint & point, MSpace::Space space, bool balance )
MVector scalePivotTranslation ( MSpace::Space space , MStatus * ReturnStatus = NULL ) const
MStatus setScalePivotTranslation ( const MVector & vec, MSpace::Space space )
MPoint rotatePivot ( MSpace::Space space , MStatus * ReturnStatus = NULL ) const
MStatus setRotatePivot ( const MPoint & point, MSpace::Space space, bool balance )
MVector rotatePivotTranslation ( MSpace::Space space, MStatus * ReturnStatus = NULL ) const
MStatus setRotatePivotTranslation ( const MVector & vec, MSpace::Space space )
MQuaternion rotateOrientation ( MSpace::Space space , MStatus * ReturnStatus = NULL ) const
MStatus setRotateOrientation ( const MQuaternion & quat, MSpace::Space space, bool balance )
MTransformationMatrix::RotationOrder rotationOrder ( MStatus * ReturnStatus = NULL ) const
MStatus setRotationOrder ( MTransformationMatrix::RotationOrder order, bool reorder )
MTransformationMatrix restPosition ( MStatus * ReturnStatus) const
MStatus setRestPosition ( const MTransformationMatrix & matrix )
MStatus resetFromRestPosition ()
MStatus clearRestPosition ()
MStatus getRotation ( double rotation[3], MTransformationMatrix::RotationOrder & order, MSpace::Space ) const
MStatus setRotation (const double rotation[3], MTransformationMatrix::RotationOrder order, MSpace::Space )
MVector translation ( MSpace::Space space, MStatus * ReturnStatus = NULL ) const
enum LimitType
kScaleMinX
kScaleMaxX
kScaleMinY
kScaleMaxY
kScaleMinZ
kScaleMaxZ
kShearMinXY
kShearMaxXY
kShearMinXZ
kShearMaxXZ
kShearMinYZ
kShearMaxYZ
kRotateMinX
kRotateMaxX
kRotateMinY
kRotateMaxY
kRotateMinZ
kRotateMaxZ
kTranslateMinX
kTranslateMaxX
kTranslateMinY
kTranslateMaxY
kTranslateMinZ
kTranslateMaxZ
bool isLimited ( MFnTransform::LimitType type , MStatus * ReturnStatus = NULL ) const
double limitValue ( MFnTransform::LimitType type , MStatus * ReturnStatus = NULL ) const
MStatus setLimit ( MFnTransform::LimitType type , double value)
MStatus enableLimit ( MFnTransform::LimitType type , bool flag)

Inherited from MFnDagNode:

public members:

kNextPos
MObject create ( const MTypeId &typeId, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
MObject create ( const MTypeId &typeId, const MString &name, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
MObject create ( const MString &type, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
MObject create ( const MString &type, const MString &name, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
unsigned int parentCount ( MStatus * ReturnStatus = NULL ) const
MObject parent ( unsigned int i, MStatus * ReturnStatus = NULL ) const
MStatus addChild ( MObject & child , unsigned int index = kNextPos , bool keepExistingParents = false )
MStatus removeChild ( MObject & child )
MStatus removeChildAt ( unsigned int index )
unsigned int childCount ( MStatus * ReturnStatus = NULL ) const
MObject child ( unsigned int i, MStatus * ReturnStatus = NULL ) const
MObject dagRoot ( MStatus * ReturnStatus = NULL )
bool hasParent ( const MObject & node, MStatus * ReturnStatus = NULL ) const
bool hasChild (const MObject & node, MStatus * ReturnStatus = NULL ) const
bool isChildOf (const MObject & node, MStatus * ReturnStatus = NULL ) const
bool isParentOf (const MObject & node, MStatus * ReturnStatus = NULL ) const
bool inUnderWorld ( MStatus * ReturnStatus = NULL ) const
bool inModel ( MStatus * ReturnStatus = NULL ) const
bool isInstanceable ( MStatus * ReturnStatus=NULL ) const
MStatus setInstanceable ( const bool how )
bool isInstanced ( bool indirect = true, MStatus * ReturnStatus = NULL ) const
bool isInstancedAttribute ( const MObject & attr, MStatus * ReturnStatus = NULL ) const
unsigned int instanceCount ( bool total, MStatus * ReturnStatus = NULL ) const
MObject duplicate ( bool instance = false, bool instanceLeaf = false, MStatus * ReturnStatus = NULL ) const
MStatus getPath ( MDagPath & path )
MStatus getAllPaths ( MDagPathArray & paths )
MString fullPathName ( MStatus *ReturnStatus = NULL)
MString partialPathName ( MStatus *ReturnStatus = NULL)
MMatrix transformationMatrix ( MStatus * ReturnStatus = NULL ) const
bool isIntermediateObject ( MStatus * ReturnStatus = NULL ) const
MStatus setIntermediateObject ( bool isIntermediate )
int objectColor ( MStatus * ReturnStatus = NULL ) const
MStatus setObjectColor ( int color )
bool usingObjectColor ( MStatus * ReturnStatus = NULL ) const
MStatus setUseObjectColor ( bool useObjectColor )
MBoundingBox boundingBox ( MStatus * ReturnStatus = NULL ) const
MDagPath dagPath ( MStatus * ReturnStatus = NULL ) const
virtual MStatus setObject ( const MDagPath & path )
virtual MStatus setObject ( MObject & object )
MObject model ( MStatus * ReturnStatus = NULL ) const
virtual MStatus setObject ( const MObject & object )

Inherited from MFnDependencyNode:

public members:

virtual MFn::Type type () const
enum MAttrClass
kGlobalDynamicAttr
kLocalDynamicAttr
MObject create ( const MTypeId & typeId , MStatus * ReturnStatus = NULL )
MObject create ( const MTypeId & typeId , const MString & name , MStatus * ReturnStatus = NULL )
MObject create ( const MString & type , MStatus * ReturnStatus = NULL )
MObject create ( const MString & type , const MString & name , MStatus * ReturnStatus = NULL )
MTypeId typeId ( MStatus * ReturnStatus = NULL ) const
MString typeName ( MStatus * ReturnStatus = NULL ) const
MString name ( MStatus * ReturnStatus = NULL ) const
MString setName ( const MString & name , MStatus * ReturnStatus = NULL )
MStatus getConnections ( MPlugArray & array ) const
unsigned int attributeCount ( MStatus * ReturnStatus=NULL) const
MObject attribute ( unsigned int index, MStatus * ReturnStatus=NULL) const
MObject reorderedAttribute ( unsigned int index, MStatus * ReturnStatus=NULL) const
MObject attribute ( const MString & attrName, MStatus * ReturnStatus=NULL) const
MAttrClass attributeClass ( const MObject & attr, MStatus * ReturnStatus=NULL) const
MStatus getAffectedAttributes ( const MObject & attr, MObjectArray & affectedAttributes ) const
MStatus getAffectedByAttributes ( const MObject & attr, MObjectArray & affectedByAttributes ) const
MPlug findPlug ( const MObject & attr, bool wantNetworkedPlug, MStatus * ReturnStatus=NULL) const
MPlug findPlug ( const MString & attrName, bool wantNetworkedPlug, MStatus * ReturnStatus=NULL) const
MPlug findPlug ( const MObject & attr, MStatus * ReturnStatus=NULL) const
MPlug findPlug ( const MString & attrName, MStatus * ReturnStatus=NULL) const
MStatus addAttribute ( const MObject & attr, MAttrClass type = kLocalDynamicAttr )
MStatus removeAttribute ( const MObject & attr, MAttrClass type = kLocalDynamicAttr )
MPxNode * userNode ( MStatus * ReturnStatus=NULL ) const
bool isFromReferencedFile ( MStatus * ReturnStatus=NULL) const
bool isShared ( MStatus * ReturnStatus=NULL) const
bool hasUniqueName ( MStatus * ReturnStatus=NULL) const
MString parentNamespace ( MStatus * ReturnStatus=NULL) const
bool isLocked ( MStatus * ReturnStatus=NULL) const
MStatus setLocked ( bool locked )
static MString classification ( const MString & nodeTypeName )
bool isNewAttribute ( const MObject & attr, MStatus * ReturnStatus=NULL) const
static unsigned int allocateFlag ( const MString pluginName, MStatus * ReturnStatus=NULL )
static MStatus deallocateFlag (const MString pluginName, unsigned int flag)
static MStatus deallocateAllFlags (const MString pluginName)
MStatus setFlag (unsigned int flag, bool state)
bool isFlagSet (unsigned int flag, MStatus * ReturnStatus=NULL) const
bool isDefaultNode ( MStatus * ReturnStatus=NULL) const
MStatus setDoNotWrite ( bool flag )
bool canBeWritten ( MStatus * ReturnStatus=NULL) const
bool hasAttribute (const MString & name , MStatus * ReturnStatus=NULL) const
MObject getAliasAttr (bool force, MStatus * ReturnStatus=NULL)
bool setAlias (const MString & alias,const MString & name , const MPlug & plug, bool add=true, MStatus * ReturnStatus=NULL)
bool findAlias (const MString & alias, MObject & attrObj, MStatus * ReturnStatus=NULL) const
bool getAliasList ( MStringArray & strArray, MStatus * ReturnStatus=NULL)
MString plugsAlias (const MPlug & plug, MStatus * ReturnStatus=NULL)
public
bool getPlugsAlias (const MPlug & plug, MString & aliasName, MStatus * ReturnStatus=NULL)

Inherited from MFnBase:

public members:

virtual MFn::Type type () const
bool hasObj ( MFn::Type ) const
bool hasObj ( const MObject & ) const
MObject object ( MStatus * ReturnStatus = NULL ) const
virtual MStatus setObject ( MObject & object )
virtual MStatus setObject ( const MObject & object )

Documentation

MFnManip3D is the function set for 3D manipulators.
Description

MFnManip3D allows the creation and manipulation of 3D manipulators. MFnManip3D is the base class from which MFnFreePointTriadManip, MFnDirectionManip, MFnDistanceManip, MFnPointOnCurveManip, MFnPointOnSurfaceManip, MFnDiscManip, MFnCircleSweepManip, MFnToggleManip, MFnStateManip, and MFnCurveSegmentManip are derived.

Functions

MFnManip3D:: MFnManip3D ()

Description

Default class constructor. The function set is not attached to an MObject.

MFnManip3D:: MFnManip3D ( MObject & object, MStatus * ReturnStatus )

Description

Class constructor that initializes the function set to the given MObject.

Arguments

  • object the MObject to attach the function set to
  • ReturnStatus the return status
    • MS::kSuccess if the function set is successfully attached
    • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

MFnManip3D:: MFnManip3D ( const MObject & object, MStatus * ReturnStatus )

Description

Class constructor that initializes the function set to the given constant MObject.

Arguments

  • object the const MObject to attach the function set to
  • ReturnStatus the return status
    • MS::kSuccess if the function set is successfully attached
    • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

MFnManip3D:: MFnManip3D ( const MDagPath & object, MStatus * ReturnStatus )

Description

Class constructor that initializes the function set to the given constant MDagPath object.

Arguments

  • object the const MDagPath to attach the function set to
  • ReturnStatus the return status
    • MS::kSuccess if the function set is successfully attached
    • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

MFn::Type MFnManip3D:: type () const

Description

Return the type of this function set.

Return Value

  • the constant MFn::kManipulator3D

MFnManip3D:: ~MFnManip3D ()

Description

Class destructor.

bool MFnManip3D:: isVisible ( MStatus *ReturnStatus) const

Description

Returns whether or not the manipulator is visible.

Arguments

  • ReturnStatus return status

Return Value

  • true the manipulator is visible
  • false the manipulator is not visible

Status Codes

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

MStatus MFnManip3D:: setVisible (bool isVisible )

Description

Sets whether or not the manipulator is visible.

Arguments

  • isVisible whether or not the manipulator is visible

Return Value

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

float MFnManip3D:: manipScale ( MStatus *ReturnStatus) const

Description

Returns the manipulator scale.

Arguments

  • ReturnStatus return status

Return Value

  • the manipulator scale

Status Codes

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

MStatus MFnManip3D:: setManipScale (float size)

Description

Sets the manipulator scale.

Arguments

  • size the manipulator scale

Return Value

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

bool MFnManip3D:: isOptimizePlaybackOn ( MStatus *ReturnStatus) const

Description

Returns whether or not optimize playback is on

Arguments

  • ReturnStatus return status

Return Value

  • true optimize playback is on
  • false optimize playback is off

Status Codes

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

MStatus MFnManip3D:: setOptimizePlayback (bool optimizePlayback)

Description

Sets whether or not to optimize the playback

Arguments

  • optimizePlayback whether or not to optimize the playback

Return Value

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

float MFnManip3D:: globalSize ()

Description

Returns the global manipulator size.

Return Value

  • the global manipulator size

void MFnManip3D:: setGlobalSize (float size)

Description

Sets the global manipulator size.

Arguments

  • isVisible whether or not the manipulator is visible

Return Value

  • none

float MFnManip3D:: handleSize ()

Description

Returns the manipulator handle size.

Return Value

  • the manipulator handle size

void MFnManip3D:: setHandleSize (float size)

Description

Sets the manipulator handle size.

Arguments

  • size the manipulator handle size

Return Value

  • none

float MFnManip3D:: lineSize ()

Description

Returns the manipulator line size.

Return Value

  • the manipulator line size

void MFnManip3D:: setLineSize (float size)

Description

Sets the manipulator line size.

Arguments

  • size the manipulator line size

Return Value

  • none

MStatus MFnManip3D:: deleteManipulator ( MObject & manip)

Description

Delete a manipulator. This method should be used to delete manipulators that have been created using base manipulator create() methods.

Arguments

  • manip the manipulator to be deleted

Return Value

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

MEulerRotation MFnManip3D:: rotateXYZValue (const unsigned int valIndex, MStatus *ReturnStatus )

Description

Gets the rotation for the active manipulator.

Arguments

  • valIndex rotation index of the manipulator

Return Value

  • rotation rotate value of the active manip

Status Codes

  • MS::kSuccess operation successful
  • MS::kFailure operation failed

Direct child classes:

- MFnToggleManip
- MFnStateManip
- MFnScaleManip
- MFnRotateManip
- MFnPointOnSurfaceManip
- MFnPointOnCurveManip
- MFnFreePointTriadManip
- MFnDistanceManip
- MFnDiscManip
- MFnDirectionManip
- MFnCurveSegmentManip
- MFnCircleSweepManip

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